SpotLight.OuterConeAngle 属性

定义

获取或设置一个指定 SpotLight 的锥形投影部分的角度,场景中此部分外的对象不会被光线照亮。

public:
 property double OuterConeAngle { double get(); void set(double value); };
public double OuterConeAngle { get; set; }
member this.OuterConeAngle : double with get, set
Public Property OuterConeAngle As Double

属性值

Double

指定 SpotLight 的锥形投影部分的角度(以度为单位),场景中此部分外的对象不会被光线照亮。 默认值为 90

示例

以下示例演示如何在三维场景中创建一个 SpotLight

<!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
     to control the size of the light cone created by the SpotLight. The Direction and Position
     properties determine where the SpotLight is pointing in the scene. In this example, the Position
     of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
     of the 3D object. -->
<ModelVisual3D>
  <ModelVisual3D.Content>
    <SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1" 
      Position="1,1,6" Range="20"/>
  </ModelVisual3D.Content>
</ModelVisual3D>

以下代码显示了整个示例。

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>
            <!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
                 to control the size of the light cone created by the SpotLight. The Direction and Position
                 properties determine where the SpotLight is pointing in the scene. In this example, the Position
                 of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
                 of the 3D object. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1" 
                  Position="1,1,6" Range="20"/>
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>

                  <!-- The material specifies the material applied to the 3D object. In this sample a linear gradient 
                       covers the surface of the 3D object.-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                            <LinearGradientBrush.GradientStops>
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />
                            </LinearGradientBrush.GradientStops>
                          </LinearGradientBrush>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>

        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

注解

照明的强度SpotLight从完全照明减少到光在光的投影与光之间的InnerConeAngleOuterConeAngle投影的角度。 光线在此属性指定的角度之外不提供照明。

聚光灯示意图

依赖项属性信息

标识符字段 OuterConeAngleProperty
元数据属性设置为 true

适用于