StreamGeometryContext.BezierTo(Point, Point, Point, Boolean, Boolean) 方法
定义
重要
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绘制一条到指定点的贝塞尔曲线。
public:
abstract void BezierTo(System::Windows::Point point1, System::Windows::Point point2, System::Windows::Point point3, bool isStroked, bool isSmoothJoin);
public abstract void BezierTo (System.Windows.Point point1, System.Windows.Point point2, System.Windows.Point point3, bool isStroked, bool isSmoothJoin);
abstract member BezierTo : System.Windows.Point * System.Windows.Point * System.Windows.Point * bool * bool -> unit
Public MustOverride Sub BezierTo (point1 As Point, point2 As Point, point3 As Point, isStroked As Boolean, isSmoothJoin As Boolean)
参数
- point1
- Point
用于指定曲线形状的第一个控制点。
- point2
- Point
用于指定曲线形状的第二个控制点。
- point3
- Point
曲线末尾的目标点。
例外
试图添加一条线段,但未通过调用 BeginFigure(Point, Boolean, Boolean) 方法来指定图形的起点。
示例
下面的示例演示如何使用 BezierTo 该方法绘制 Bezier 曲线。
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace SDKSample
{
public partial class StreamGeometryBezierToExample : Page
{
public StreamGeometryBezierToExample()
{
// Create a StreamGeometry to use to specify myPath.
StreamGeometry geometry = new StreamGeometry();
geometry.FillRule = FillRule.EvenOdd;
// Open a StreamGeometryContext that can be used to describe this StreamGeometry
// object's contents.
using (StreamGeometryContext ctx = geometry.Open())
{
// Set the begin point of the shape.
ctx.BeginFigure(new Point(10, 100), true /* is filled */, false /* is closed */);
// Create a Bezier curve using the 3 specifed points where the first two points
// are control points and the last point is the destination point for the curve.
ctx.BezierTo(new Point(100, 0), new Point(200,200), new Point(300,100),
true /* is stroked */, false /* is smooth join */);
}
// Create a path to draw a geometry with.
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
// Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
geometry.Freeze();
// specify the shape (Bezier Curve) of the path using the StreamGeometry.
myPath.Data = geometry;
// Add path shape to the UI.
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(myPath);
this.Content = mainPanel;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Namespace SDKSample
Partial Public Class StreamGeometryBezierToExample
Inherits Page
Public Sub New()
' Create a StreamGeometry to use to specify myPath.
Dim geometry As New StreamGeometry()
geometry.FillRule = FillRule.EvenOdd
' Open a StreamGeometryContext that can be used to describe this StreamGeometry
' object's contents.
Using ctx As StreamGeometryContext = geometry.Open()
' Set the begin point of the shape.
ctx.BeginFigure(New Point(10, 100), True, False) ' is closed - is filled
' Create a Bezier curve using the 3 specifed points where the first two points
' are control points and the last point is the destination point for the curve.
ctx.BezierTo(New Point(100, 0), New Point(200,200), New Point(300,100), True, False) ' is smooth join - is stroked
End Using
' Create a path to draw a geometry with.
Dim myPath As New Path()
myPath.Stroke = Brushes.Black
myPath.StrokeThickness = 1
' Freeze the geometry (make it unmodifiable)
' for additional performance benefits.
geometry.Freeze()
' specify the shape (Bezier Curve) of the path using the StreamGeometry.
myPath.Data = geometry
' Add path shape to the UI.
Dim mainPanel As New StackPanel()
mainPanel.Children.Add(myPath)
Me.Content = mainPanel
End Sub
End Class
End Namespace
注解
立方贝塞尔曲线由起点、终点和两个控制点定义。 第一个控制点确定段上半部分的曲率,第二个控制点确定段下半部分的曲率。
此方法使用上一段的终点作为起点。 如果这是图中的第一段,则使用方法指定的 BeginFigure 点作为起点。
如果它包含非Transform笔划或未填充段,则无法序列化 AStreamGeometry。