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Entity Documentation - minecraft:angry

Defines an entity's 'angry' state using a timer.

Angry Properties

Name Default Value Type Description
angry_sound not set String The sound event to play when the mob is angry
broadcast_anger false Boolean true/false If set, other entities of the same entity definition within the broadcastRange will also become angry
broadcast_anger_on_attack false Boolean true/false If set, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks
broadcast_anger_on_being_attacked false Boolean true/false If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob is attacked
broadcast_anger_when_dying true Boolean true/false If false, when this mob is killed it does not spread its anger to other entities of the same entity definition within the broadcastRange
broadcast_filters not set Minecraft filter Conditions that make this entry in the list valid
broadcast_range 20 Integer number Distance in blocks within which other entities of the same entity type will become angry
broadcast_targets not set Array of strings A list of entity families to broadcast anger to
calm_event not set Object Event to fire when this entity is calmed down. Can be a simple event name string or an object with event and target properties.
calm_event (as String) not set String
duration 25 Integer number The amount of time in seconds that the entity will be angry.
duration_delta 0 Integer number Variance in seconds added to the duration [-delta, delta].
filters not set Minecraft filter Filter out mob types that it should not attack while angry (other Piglins)
sound_interval 0 Range of integers The range of time in seconds to randomly wait before playing the sound again.

Samples