Adds a cooldown to an entity. The intention of this cooldown is to be used to prevent the entity from attempting to acquire new attack targets.
Attack Cooldown Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| attack_cooldown_complete_event | not set | Object | Event to be run when the cooldown is complete. Can be an object with event and target properties, or a simple event string. |
| attack_cooldown_complete_event (as String) | not set | String | |
| attack_cooldown_time | not set | Range of floats | Amount of time in seconds for the cooldown. Can be specified as a number or a pair of numbers (min and max). |
| attack_cooldown_time (as Decimal number) | not set | Decimal number |