Adds a cooldown to an entity. The intention of this cooldown is to be used to prevent the entity from attempting to acquire new attack targets.
Attack Cooldown Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
attack_cooldown_complete_event | not set | String from a list of choices | Event to be run when the cooldown is complete. | |
attack_cooldown_time | not set | Range of floats | Amount of time in seconds for the cooldown. Can be specified as a number or a pair of numbers (min and max). |