Entity Documentation - minecraft:bribeable

Defines the way an entity can get into the 'bribed' state.

Bribeable Properties

Name Default Value Type Description Example Values
bribe_cooldown 2 Decimal number Time in seconds before the Entity can be bribed again.
bribe_items not set Array of strings The list of items that can be used to bribe the entity. Dolphin: ["fish","salmon"]

Samples

Dolphin

"minecraft:bribeable": {
  "bribe_items": [
    "fish",
    "salmon"
  ]
}