Defines the way an entity can get into the 'bribed' state.
Bribeable Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
bribe_cooldown | 2 | Decimal number | Time in seconds before the Entity can be bribed again. | |
bribe_items | not set | Array of strings | The list of items that can be used to bribe the entity. | Dolphin: ["fish","salmon"] |
Samples
Dolphin
"minecraft:bribeable": {
"bribe_items": [
"fish",
"salmon"
]
}