Defines how much exhaustion each player action should take.
Exhaustion Values Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| attack | 0.1 | Decimal number | Amount of exhaustion applied when attacking. | Player: 0.1 |
| damage | 0.1 | Decimal number | Amount of exhaustion applied when taking damage. | Player: 0.1 |
| heal | 6 | Decimal number | Amount of exhaustion applied when healed through food regeneration. | Player: 6 |
| jump | 0.05 | Decimal number | Amount of exhaustion applied when jumping. | Player: 0.05 |
| lunge | 4 | Decimal number | Amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level. | Player: 4 |
| mine | 0.005 | Decimal number | Amount of exhaustion applied when mining. | Player: 0.005 |
| sprint | 0.01 | Decimal number | Amount of exhaustion applied when sprinting. | Player: 0.1 |
| sprint_jump | 0.2 | Decimal number | Amount of exhaustion applied when sprint jumping. | Player: 0.2 |
| swim | 0.01 | Decimal number | Amount of exhaustion applied when swimming. | Player: 0.01 |
| walk | 0 | Decimal number | Amount of exhaustion applied when walking. |
Samples
Player
"minecraft:exhaustion_values": {
"heal": 6,
"jump": 0.05,
"sprint_jump": 0.2,
"mine": 0.005,
"attack": 0.1,
"damage": 0.1,
"walk": 0,
"sprint": 0.1,
"swim": 0.01,
"lunge": 4
}