Allows an entity to emit entityMove
, swim
and flap
game events, depending on the block the entity is moving through. It is added by default to every mob. Add it again to override its behavior.
Game Event Movement Tracking Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
emit_flap | false | Boolean true/false | If true, the flap game event will be emitted when the entity moves through air. |
Allay: true |
emit_move | true | Boolean true/false | If true, the entityMove game event will be emitted when the entity moves on ground or through a solid. |
|
emit_swim | true | Boolean true/false | If true, the swim game event will be emitted when the entity moves through a liquid. |
Samples
Allay
"minecraft:game_event_movement_tracking": {
"emit_flap": true
}
Vex
"minecraft:game_event_movement_tracking": {
"emit_move": false,
"emit_swim": false
}