Mark Variant is typically used as an additional per-type way (besides variant
) to express a different visual form of the same mob.
Mark Variant Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
value | 0 | Integer number | The Id of the mark_variant. By convention, 0 is the Id of the base entity. | Bee: 1 , Horse: 2 , 3 , 4 |
Samples
Bee
"minecraft:mark_variant": {
"value": 1
}
Horse
At /minecraft:entity/component_groups/minecraft:markings_none/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 0
}
At /minecraft:entity/component_groups/minecraft:markings_white_fields/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 2
}
At /minecraft:entity/component_groups/minecraft:markings_white_dots/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 3
}
At /minecraft:entity/component_groups/minecraft:markings_black_dots/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 4
}
Tropicalfish
At /minecraft:entity/component_groups/minecraft:tropicalfish_variant_pattern_6/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 5
}
Zombie Villager v2
At /minecraft:entity/component_groups/taiga_villager/minecraft:mark_variant/:
"minecraft:mark_variant": {
"value": 6
}