Entity Documentation - minecraft:mark_variant

Mark Variant is typically used as an additional per-type way (besides variant) to express a different visual form of the same mob.

Mark Variant Properties

Name Default Value Type Description Example Values
value 0 Integer number The Id of the mark_variant. By convention, 0 is the Id of the base entity. Bee: 1, Horse: 2, 3, 4

Samples

Bee

"minecraft:mark_variant": {
  "value": 1
}

Horse

At /minecraft:entity/component_groups/minecraft:markings_none/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 0
}

At /minecraft:entity/component_groups/minecraft:markings_white_fields/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 2
}

At /minecraft:entity/component_groups/minecraft:markings_white_dots/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 3
}

At /minecraft:entity/component_groups/minecraft:markings_black_dots/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 4
}

Tropicalfish

At /minecraft:entity/component_groups/minecraft:tropicalfish_variant_pattern_6/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 5
}

Zombie Villager v2

At /minecraft:entity/component_groups/taiga_villager/minecraft:mark_variant/:

"minecraft:mark_variant": {
  "value": 6
}