Entity Documentation - minecraft:mob_effect

A component that applies a mob effect to entities that get within range.

Mob Effect Properties

Name Default Value Type Description Example Values
ambient false Boolean true/false If the effect is considered an ambient effect (like the ones applied by Beacons or Conduits).
cooldown_time 0 Integer number Time in seconds to wait between each application of the effect.
effect_range 0.2 Decimal number How close a hostile entity must be to have the mob effect applied.
effect_time 10 Integer number How long the applied mob effect lasts in seconds. Can also be set to "infinite"
entity_filter not set Minecraft filter The set of entities that are valid to apply the mob effect to.
mob_effect not set String The mob effect that is applied to entities that enter this entities effect range.

Samples