Defines if the entity ticks the world and the radius around it to tick.
Minecraft Tick World Entity Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
distance_to_players | 128 | Decimal number | The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Default value: 128. Value must be >= 128. | |
never_despawn | true | Boolean true/false | If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn. Default value: true. | |
radius | 2 | Integer number | The area around the entity to tick. Allowed range: 2-6. Default value: 2. Value must be >= 2. Value must be <= 6. |