Defines if the entity ticks the world and the radius around it to tick.
Entity Tick World Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| distance_to_players | 128 | Decimal number | The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Value must be >= 128. | |
| never_despawn | true | Boolean true/false | If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn. | |
| radius | 2 | Integer number | The area around the entity to tick. Value must be >= 2. Value must be <= 6. |