Defines the rules for a mob to trust players.
Trusting Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| probability | 1 | Decimal number | The chance of the entity trusting with each item use between 0.0 and 1.0, where 1.0 is 100%. |
| trust_event | not set | Object | Event to run when this entity becomes trusting. Can be an object with event and target properties, or a simple event string. |
| trust_event (as String) | not set | String | |
| trust_items | not set | Array of strings | The list of items that can be used to get the entity to trust players. Can be an array or a single item string. |
| trust_items (as String) | not set | String |