Defines the rules for a mob to trust players.
Trusting Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
probability | 1 | Decimal number | The chance of the entity trusting with each item use between 0.0 and 1.0, where 1.0 is 100%. | Ocelot: 0.33 |
trust_event | not set | Minecraft Event Trigger | Event to run when this entity becomes trusting. | Ocelot: {"event":"minecraft:on_trust","target":"self"} |
trust_items | not set | Array of strings | The list of items that can be used to get the entity to trust players. | Ocelot: ["fish","salmon"] |
Samples
Ocelot
"minecraft:trusting": {
"probability": 0.33,
"trust_items": [
"fish",
"salmon"
],
"trust_event": {
"event": "minecraft:on_trust",
"target": "self"
}
}