Entity Documentation - minecraft:behavior.beg
minecraft:behavior.beg
compels an entity to react by tilting its head when a player is holding select items nearby.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
items | not set | List | List of items that this mob likes |
look_distance | 8.0 | Decimal | Distance in blocks the mob will beg from. |
look_time | [2, 4] | Range ["range_min", "range_max"] | The range of time in seconds this mob will stare at the player holding a food they like, begging for it. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
Example
"minecraft:behavior.beg":{
"priority": 1,
"items": ["bone","egg"],
"look_distance": 4,
"look_time": {
"range_min":0,
"range_max":4
}
}
Vanilla entities examples
wolf
"minecraft:behavior.beg": {
"priority": 9,
"look_distance": 8,
"look_time": [ 2, 4 ],
"items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken",
"beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ]
}