Entity Documentation - minecraft:behavior.dig

Allows this entity to dig into the ground before despawning.

Dig Behavior Properties

Name Default Value Type Description Example Values
allow_dig_when_named false Boolean true/false If true, this behavior can run when this entity is named. Otherwise not.
digs_in_daylight false Boolean true/false Indicates that the actor should start digging when it sees daylight
duration 0 Decimal number Goal duration in seconds Warden: 5.5
idle_time 0 Decimal number The minimum idle time in seconds between the last detected disturbance to the start of digging. Warden: 60
on_start not set Minecraft Event Trigger Event(s) to run when the goal starts. Warden: {"event":"on_digging_event","target":"self"}
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Warden: 1
suspicion_is_disturbance false Boolean true/false If true, finding new suspicious locations count as disturbances that may delay the start of this goal. Warden: true
vibration_is_disturbance false Boolean true/false If true, vibrations count as disturbances that may delay the start of this goal. Warden: true

Samples

Warden

"minecraft:behavior.dig": {
  "priority": 1,
  "duration": 5.5,
  "idle_time": 60,
  "vibration_is_disturbance": true,
  "suspicion_is_disturbance": true,
  "digs_in_daylight": false,
  "on_start": {
    "event": "on_digging_event",
    "target": "self"
  }
}