编辑

Entity Documentation - minecraft:behavior.emerge

Allows this entity to emerge from the ground.

Entity Emerge Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
cooldown_time 0.5 Decimal number Time in seconds the mob has to wait before using the goal again
duration 5 Decimal number Goal duration in seconds Warden: 7
on_done {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} Done item Trigger to be executed when the goal execution is about to end Warden: {"event":"minecraft:emerged","target":"self"}
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Entity ActorDefinitionTrigger

Triggers an entity event when specified conditions are met. Events activate component groups that change entity behavior—transforming villagers into zombie villagers, switching mobs to aggressive mode, or triggering growth stages. Combine with filters to create conditional state machines that respond to gameplay.

Entity ActorDefinitionTrigger Properties

JSON path: on_done

Name Default Value Type Description
event String
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Filters allow data objects to specify test criteria which allows their use.
filters (Alternate 1) not set Object
target self Target choices

filters

Filters allow data objects to specify test criteria which allows their use. Filters can be defined by a single object of type (Filter Test), an array of tests, collection groups, or a combination of these objects.

Filters

Filters Properties

JSON path: on_done > filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Target choices

Value Title Description
baby Baby
block Block
damager Damager
holder Holder
item Item
other Other
parent Parent
player Player
self Self
target Target

Samples

Warden

"minecraft:behavior.emerge": {
  "duration": 7,
  "on_done": {
    "event": "minecraft:emerged",
    "target": "self"
  }
}