Entity Documentation - minecraft:behavior.float_wander
minecraft:behavior.float_wander
allows an entity to float around in a random direction, similar to the ghast
entity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
float_duration | [0.0, 0.0] | Range [a, b] | Range of time in seconds the mob will float around before landing and choosing to do something else. |
must_reach | false | Boolean | If true, the point has to be reachable to be a valid target. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
random_reselect | false | Boolean | If true, the mob will randomly pick a new point while moving to the previously selected one. |
xz_dist | 10 | Integer | Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1. |
y_dist | 7 | Integer | Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1. |
y_offset | 0.0 | Decimal | Height in blocks to add to the selected target position. |
Example
"minecraft:behavior.float_wander":{
"xz_dist": 10,
"y_dist": 7,
"y_offset": -2.0,
"random_reselect": true,
"must_reach": false,
"float_duration": [ 0.1, 0.35 ]
}
Vanilla entities examples
ghast
"minecraft:behavior.float_wander": {
"priority": 2,
"must_reach": true
}
Vanilla entities using minecraft:behavior.float_wander
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