编辑

Entity Documentation - minecraft:behavior.follow_parent

Allows the mob to follow their parent around.

Note

Requires the following component in order to work properly:

  • Is Baby (minecraft:is_baby) Requires the minecraft:is_baby component in order to have an adult mob tagged as a parent for the entity.

Entity Follow Parent Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Chicken: 5, Dolphin: 4, Goat: 6
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal Chicken: 1.1, Goat: 1

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Samples

Chicken

"minecraft:behavior.follow_parent": {
  "priority": 5,
  "speed_multiplier": 1.1
}

Dolphin

"minecraft:behavior.follow_parent": {
  "priority": 4,
  "speed_multiplier": 1.1
}

Goat

"minecraft:behavior.follow_parent": {
  "priority": 6,
  "speed_multiplier": 1
}

Llama

"minecraft:behavior.follow_parent": {
  "priority": 5,
  "speed_multiplier": 1
}

Pig

"minecraft:behavior.follow_parent": {
  "priority": 6,
  "speed_multiplier": 1.1
}