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Entity Documentation - minecraft:behavior.go_home

Allows the mob to move back to the position they were spawned.

Entity Go Home Behavior Properties

Name Default Value Type Description
calculate_new_path_radius 2 Decimal number Distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home.
control_flags [] Control Flags choices
goal_radius 0.5 Decimal number Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot.
interval 120 Integer number A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal.
on_failed [] Array of Failed items Event(s) to run when this goal fails.
on_home [] Array of Home items Event(s) to run when this mob gets home.
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Entity ActorDefinitionTrigger

Triggers an entity event when specified conditions are met. Events activate component groups that change entity behavior—transforming villagers into zombie villagers, switching mobs to aggressive mode, or triggering growth stages. Combine with filters to create conditional state machines that respond to gameplay.

Entity ActorDefinitionTrigger Properties

JSON path: on_failed

Name Default Value Type Description
event String
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Filters allow data objects to specify test criteria which allows their use.
filters (Alternate 1) not set Object
target self Target choices

filters

Filters allow data objects to specify test criteria which allows their use. Filters can be defined by a single object of type (Filter Test), an array of tests, collection groups, or a combination of these objects.

Filters

Filters Properties

JSON path: on_failed > filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Target choices

Value Title Description
baby Baby
block Block
damager Damager
holder Holder
item Item
other Other
parent Parent
player Player
self Self
target Target

Samples