Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.
Entity Guardian Attack Behavior Properties
| Name |
Default Value |
Type |
Description |
Example Values |
| control_flags |
[] |
Control Flags choices |
|
|
| elder_extra_magic_damage |
2 |
Integer number |
Amount of additional damage dealt from an elder guardian's magic attack. Value must be > 0. |
|
| hard_mode_extra_magic_damage |
2 |
Integer number |
In hard difficulty, amount of additional damage dealt from a guardian's magic attack. Value must be > 0. |
|
| magic_damage |
1 |
Integer number |
Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage. Value must be > 0. |
|
| min_distance |
3 |
Decimal number |
Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders). |
|
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Elder Guardian: 4 |
| sound_delay_time |
0.5 |
Decimal number |
Time (in seconds) to wait after starting an attack before playing the guardian attack sound. Value must be > 0. |
|
| x_max_rotation |
90 |
Decimal number |
Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Value must be > 0. |
|
| y_max_head_rotation |
90 |
Decimal number |
Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Value must be > 0. |
|
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples
"minecraft:behavior.guardian_attack": {
"priority": 4
}