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Entity Documentation - minecraft:behavior.guardian_attack

Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.

Entity Guardian Attack Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
elder_extra_magic_damage 2 Integer number Amount of additional damage dealt from an elder guardian's magic attack. Value must be > 0.
hard_mode_extra_magic_damage 2 Integer number In hard difficulty, amount of additional damage dealt from a guardian's magic attack. Value must be > 0.
magic_damage 1 Integer number Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage. Value must be > 0.
min_distance 3 Decimal number Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Elder Guardian: 4
sound_delay_time 0.5 Decimal number Time (in seconds) to wait after starting an attack before playing the guardian attack sound. Value must be > 0.
x_max_rotation 90 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Value must be > 0.
y_max_head_rotation 90 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Value must be > 0.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Samples

Elder Guardian

"minecraft:behavior.guardian_attack": {
  "priority": 4
}