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Entity Documentation - minecraft:behavior.guardian_attack

Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.

Note

In 1.26.0 the schema is stricter and rejects invalid JSON for this behavior.

Entity Guardian Attack Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
elder_extra_magic_damage 2 Integer number Amount of additional damage dealt from an elder guardian's magic attack. Value must be > 0.
hard_mode_extra_magic_damage 2 Integer number In hard difficulty, amount of additional damage dealt from a guardian's magic attack. Value must be > 0.
magic_damage 1 Integer number Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage. Value must be > 0.
min_distance 3 Decimal number Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Elder Guardian: 4
sound_delay_time 0.5 Decimal number Time (in seconds) to wait after starting an attack before playing the guardian attack sound. Value must be > 0.
x_max_rotation 90 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Value must be > 0.
y_max_head_rotation 90 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Value must be > 0.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Samples

Elder Guardian

"minecraft:behavior.guardian_attack": {
  "priority": 4
}