Entity Documentation - minecraft:behavior.guardian_attack

Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.

Guardian Attack Behavior Properties

Name Default Value Type Description Example Values
elder_extra_magic_damage 2 Integer number Amount of additional damage dealt from an elder guardian's magic attack.
hard_mode_extra_magic_damage 2 Integer number In hard difficulty, amount of additional damage dealt from a guardian's magic attack.
magic_damage 1 Integer number Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage.
min_distance 3 Decimal number Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Elder Guardian: 4
sound_delay_time 0.5 Decimal number Time (in seconds) to wait after starting an attack before playing the guardian attack sound.
x_max_rotation 90 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation 90 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.

Samples

Elder Guardian

"minecraft:behavior.guardian_attack": {
  "priority": 4
}