Allows the mob to inspect bookshelves.
Entity Inspect Bookshelf Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| goal_radius | 0.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Value must be > 0. |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| search_count | 10 | Integer number | The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. |
| search_height | 1 | Integer number | The height that the mob will search for bookshelves. Value must be > 0. |
| search_range | 0 | Integer number | The distance in blocks the mob will look for books to inspect. Value must be > 0. |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this goal. |
search_count
The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |