Compels an entity to look at the player by rotating the head bone pose within a set limit.
Entity Look At Player Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| angle_of_view_horizontal | 360 | Integer number | The angle in degrees that the mob can see rotated on the Y-axis (left-right). Value must be <= 360. | Ravager: 45 |
| angle_of_view_vertical | 360 | Integer number | The angle in degrees that the mob can see rotated on the X-axis (up-down). Value must be <= 360. | |
| control_flags | [] | Control Flags choices | ||
| look_distance | 8 | Decimal number | The distance in blocks from which the entity will look at the nearest entity. | Bogged: 8, Breeze: 16, Cave Spider: 6 |
| look_time | {"max":4,"min":2} | Look Time item | Time range to look at the nearest entity. | Zombie Horse: [2,4], Campghost: [0,100] |
| max_look_time | not set | Decimal number | Armadillo: 80 |
|
| min_look_time | not set | Decimal number | Armadillo: 40 |
|
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Allay: 8, Armadillo: 7, Axolotl: 10 |
| probability | 0.019999999552965164 | Decimal number | The probability of looking at the target. A value of 1.00 is 100%. Value must be <= 1. | Allay: 0.02, Elder Guardian: 0.01, Enderman: 8 |
| target_distance | not set | Decimal number | Allay: 6 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Item Components FloatRange
Has minimum and maximum float values.
Item Components FloatRange Properties
JSON path: look_time
| Name | Default Value | Type | Description |
|---|---|---|---|
| max | 0 | Decimal number | |
| min | 0 | Decimal number |
Samples
Allay
"minecraft:behavior.look_at_player": {
"priority": 8,
"target_distance": 6,
"probability": 0.02
}
Bogged
"minecraft:behavior.look_at_player": {
"priority": 7,
"look_distance": 8
}
Breeze
"minecraft:behavior.look_at_player": {
"priority": 7,
"look_distance": 16
}
Cave Spider
"minecraft:behavior.look_at_player": {
"priority": 7,
"look_distance": 6,
"probability": 0.02
}
Armadillo
"minecraft:behavior.look_at_player": {
"priority": 7,
"target_distance": 6,
"probability": 0.02,
"min_look_time": 40,
"max_look_time": 80
}
Axolotl
"minecraft:behavior.look_at_player": {
"priority": 10,
"target_distance": 6,
"probability": 0.02
}
Camel
"minecraft:behavior.look_at_player": {
"priority": 7,
"target_distance": 6,
"probability": 0.02
}
Cat
"minecraft:behavior.look_at_player": {
"priority": 9
}
Copper Golem
"minecraft:behavior.look_at_player": {
"priority": 6,
"look_distance": 6,
"probability": 0.02
}
Creeper
"minecraft:behavior.look_at_player": {
"priority": 6,
"look_distance": 8
}
Dolphin
"minecraft:behavior.look_at_player": {
"priority": 8,
"look_distance": 6
}
Drowned
"minecraft:behavior.look_at_player": {
"priority": 8,
"look_distance": 6,
"probability": 0.02
}