编辑

Entity Documentation - minecraft:behavior.look_at_target

Compels an entity to look at the target by rotating the head bone pose within a set limit.

Note

In 1.26.0 the schema is stricter and rejects invalid JSON. The min_look_time and max_look_time fields are deprecated and replaced by a single look_time range (with min and max). Existing uses of min_look_time / max_look_time are upgraded automatically.

Note

Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:

Entity Look At Target Behavior Properties

Name Default Value Type Description Example Values
angle_of_view_horizontal 360 Integer number The angle in degrees that the mob can see rotated on the Y-axis (left-right). Value must be <= 360.
angle_of_view_vertical 360 Integer number The angle in degrees that the mob can see rotated on the X-axis (up-down). Value must be <= 360.
control_flags [] Control Flags choices
look_distance 8 Decimal number The distance in blocks from which the entity will look at the nearest entity. Axe Turret: 12, Bow Turret: 19, Crossbow Turret: 15
look_time {"max":4,"min":2} Look Time item Time range to look at the nearest entity. Axe Turret: [1,5]
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Wither: 5, Axe Turret: 2, Bow Turret: 1
probability 0.019999999552965164 Decimal number The probability of looking at the target. A value of 1.00 is 100%. Value must be <= 1. Axe Turret: 1

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Legacy FloatRange

Legacy FloatRange Properties

JSON path: look_time

Name Default Value Type Description
max 0 Decimal number
min 0 Decimal number

Samples

Wither

"minecraft:behavior.look_at_target": {
  "priority": 5
}

Axe Turret

"minecraft:behavior.look_at_target": {
  "priority": 2,
  "look_distance": 12,
  "probability": 1,
  "look_time": [
    1,
    5
  ]
}

Bow Turret

"minecraft:behavior.look_at_target": {
  "priority": 1,
  "look_distance": 19,
  "probability": 1,
  "look_time": [
    1,
    5
  ]
}

Crossbow Turret

"minecraft:behavior.look_at_target": {
  "priority": 1,
  "look_distance": 15,
  "probability": 1,
  "look_time": [
    1,
    5
  ]
}

Shbullet Turret

"minecraft:behavior.look_at_target": {
  "priority": 1,
  "look_distance": 12,
  "probability": 1,
  "look_time": [
    1,
    5
  ]
}