Allows the mob to move back onto land when in water.
Entity Move To Land Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| goal_radius | 0.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Value must be > 0. | Frog: 2 |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Frog: 6 |
| search_count | 10 | Integer number | The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. | Frog: 80 |
| search_height | 1 | Integer number | Height in blocks the mob will look for land to move towards Value must be > 0. | Frog: 8 |
| search_range | 0 | Integer number | The distance in blocks it will look for land to move towards Value must be > 0. | Frog: 30 |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this goal. |
search_count
The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Frog
"minecraft:behavior.move_to_land": {
"goal_radius": 2,
"priority": 6,
"search_count": 80,
"search_height": 8,
"search_range": 30
}