Allows the mob to move back onto land when in water.
Move To Land Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
goal_radius | 0.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot | Frog: 2 , Turtle: 0.5 |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Frog: 6 |
search_count | 10 | Integer number | The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick | Frog: 80 |
search_height | 1 | Integer number | Height in blocks the mob will look for land to move towards | Frog: 8 , Turtle: 5 |
search_range | 0 | Integer number | The distance in blocks it will look for land to move towards | Frog: 30 , Turtle: 16 |
speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal |
Samples
Frog
"minecraft:behavior.move_to_land": {
"priority": 6,
"search_range": 30,
"search_height": 8,
"search_count": 80,
"goal_radius": 2
}
Turtle
"minecraft:behavior.move_to_land": {
"priority": 6,
"search_range": 16,
"search_height": 5,
"goal_radius": 0.5
}