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Entity Documentation - minecraft:behavior.move_to_liquid

Allows the mob to move into a liquid when on land.

Entity Move To Liquid Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
goal_radius 0.5 Decimal number Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Value must be > 0. Strider: 0.9
material_type any Material Type choices The material type of the liquid block to find. Valid values are "Any", "Water", and "Lava". Strider: "Lava"
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Strider: 7
search_count 10 Integer number The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. Strider: 30
search_height 1 Integer number Height in blocks the mob will look for the liquid block to move towards Value must be > 0. Strider: 10
search_range 0 Integer number The distance in blocks it will look for the liquid block to move towards Value must be > 0. Strider: 16
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this goal.

search_count

The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Material Type choices

Value Title Description
Any Any
Lava Lava
Water Water

Samples

Strider

"minecraft:behavior.move_to_liquid": {
  "priority": 7,
  "search_range": 16,
  "search_height": 10,
  "goal_radius": 0.9,
  "material_type": "Lava",
  "search_count": 30
}