Entity Documentation - minecraft:behavior.move_to_liquid

minecraft:behavior.move_to_liquid compels the mob to move into a liquid when on land.

Parameters

Name Default Value Type Description
goal_radius 0.5 Decimal Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot.
material_type Any String The material type of the liquid block to find. Valid values are "Any", "Water", and "Lava".
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.
search_count 10 Integer The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_height 1 Integer Height in blocks the mob will look for the liquid block to move towards.
search_range 0 Integer The distance in blocks it will look for the liquid block to move towards.
speed_multiplier 1.0 Decimal Movement speed multiplier of the mob when using this AI Goal.

Example

"minecraft:behavior.move_to_liquid":{
    "goal_radius": 0.5,
    "material_type": "Any",
    "search_count": 10,
    "search_height": 5,
    "speed_multiplier": 1.25    
}