Allows the mob to move back into water when on land.
Move To Water Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
goal_radius | 0.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot | Axolotl: 0.1 , Frog: 1.5 |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Axolotl: 6 , Dolphin: 1 , Frog: 3 |
search_count | 10 | Integer number | The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick | Axolotl: 1 |
search_height | 1 | Integer number | Height in blocks the mob will look for water to move towards | Axolotl: 5 |
search_range | 0 | Integer number | The distance in blocks it will look for water to move towards | Axolotl: 16 , Dolphin: 15 , Frog: 20 |
speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal |
Samples
Axolotl
"minecraft:behavior.move_to_water": {
"priority": 6,
"search_range": 16,
"search_height": 5,
"search_count": 1,
"goal_radius": 0.1
}
Dolphin
"minecraft:behavior.move_to_water": {
"priority": 1,
"search_range": 15,
"search_height": 5
}
Frog
"minecraft:behavior.move_to_water": {
"priority": 3,
"search_range": 20,
"search_height": 5,
"goal_radius": 1.5
}