Allows mob to move towards its current target.
Note
Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:
Entity Move Towards Target Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Iron Golem: 2 |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | Iron Golem: 0.9 |
| within_radius | 0 | Decimal number | Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target | Iron Golem: 32 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Iron Golem
"minecraft:behavior.move_towards_target": {
"priority": 2,
"speed_multiplier": 0.9,
"within_radius": 32
}