Entity Documentation - minecraft:behavior.ocelotattack

Allows an entity to attack by sneaking and pouncing.

Ocelotattack Behavior Properties

Name Default Value Type Description Example Values
cooldown_time 1 Decimal number Time (in seconds) between attacks.
max_distance 15 Decimal number Max distance from the target, this entity will use this attack behavior.
max_sneak_range 15 Decimal number Max distance from the target, this entity starts sneaking.
max_sprint_range 4 Decimal number Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking).
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
reach_multiplier 2 Decimal number Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
sneak_speed_multiplier 0.6 Decimal number Modifies the attacking entity's movement speed while sneaking.
sprint_speed_multiplier 1.33 Decimal number Modifies the attacking entity's movement speed while sprinting.
walk_speed_multiplier 0.8 Decimal number Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range.
x_max_rotation 30 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation 30 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.

Samples