Allows an entity to attack by sneaking and pouncing.
Ocelotattack Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
cooldown_time | 1 | Decimal number | Time (in seconds) between attacks. | Cat: 1 |
max_distance | 15 | Decimal number | Max distance from the target, this entity will use this attack behavior. | Cat: 15 |
max_sneak_range | 15 | Decimal number | Max distance from the target, this entity starts sneaking. | Cat: 15 |
max_sprint_range | 4 | Decimal number | Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking). | Cat: 4 |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Cat: 4 |
reach_multiplier | 2 | Decimal number | Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage. | Cat: 2 |
sneak_speed_multiplier | 0.6 | Decimal number | Modifies the attacking entity's movement speed while sneaking. | Cat: 0.6 |
sprint_speed_multiplier | 1.33 | Decimal number | Modifies the attacking entity's movement speed while sprinting. | Cat: 1.33 |
walk_speed_multiplier | 0.8 | Decimal number | Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range. | Cat: 0.8 |
x_max_rotation | 30 | Decimal number | Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. | Cat: 30 |
y_max_head_rotation | 30 | Decimal number | Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. | Cat: 30 |
Samples
Cat
"minecraft:behavior.ocelotattack": {
"priority": 4,
"cooldown_time": 1,
"x_max_rotation": 30,
"y_max_head_rotation": 30,
"max_distance": 15,
"max_sneak_range": 15,
"max_sprint_range": 4,
"reach_multiplier": 2,
"sneak_speed_multiplier": 0.6,
"sprint_speed_multiplier": 1.33,
"walk_speed_multiplier": 0.8
}