Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.
Entity Open Door Behavior Properties
| Name |
Default Value |
Type |
Description |
| close_door_after |
true |
Boolean true/false |
If true, the mob will close the door after opening it and going through it. |
| control_flags |
[] |
Control Flags choices |
|
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples