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Entity Documentation - minecraft:behavior.play_dead

Allows this entity to pretend to be dead to avoid being targeted by attackers.

Entity Play Dead Behavior Properties

Name Default Value Type Description
apply_regeneration false Boolean true/false Whether the mob will receive the regeneration effect while playing dead.
control_flags [] Control Flags choices
damage_sources [] Damage Sources choices The list of Entity Damage Sources that will cause this mob to play dead.
duration 1 Decimal number The amount of time the mob will remain playing dead (in seconds).
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item The list of other triggers that are required for the mob to activate play dead
filters (Alternate 1) not set Object
force_below_health 0 Integer number The amount of health at which damage will cause the mob to play dead.
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
random_damage_range {"max":0,"min":0} Random Damage Range item The range of damage that may cause the goal to start depending on randomness.
random_start_chance 1 Decimal number The likelihood of this goal starting upon taking damage.

random_damage_range

The range of damage that may cause the goal to start depending on randomness. Damage taken below the min will never cause the goal to start. Damage taken above the max will always cause the goal to start.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Damage Sources choices

Value Title Description
all All
anvil Anvil
block_explosion Block explosion
campfire Campfire
charging Charging
contact Contact
drowning Drowning
entity_attack Entity attack
entity_explosion Entity explosion
fall Fall
falling_block Falling block
fire Fire
fire_tick Fire tick
fireworks Fireworks
fly_into_wall Fly into wall
freezing Freezing
lava Lava
lightning Lightning
mace_smash Mace smash
magic Magic
magma Magma
none None
override Override
piston Piston
projectile Projectile
ram_attack Ram attack
self_destruct Self destruct
sonic_boom Sonic boom
soul_campfire Soul campfire
stalactite Stalactite
stalagmite Stalagmite
starve Starve
suffocation Suffocation
temperature Temperature
thorns Thorns
void Void
wither Wither

Filters

Filters Properties

JSON path: filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Item Components IntRange

Has minimum and maximum integer values.

Item Components IntRange Properties

JSON path: random_damage_range

Name Default Value Type Description
max 0 Integer number
min 0 Integer number

Samples