Allows the mob to eat/raid crops out of farms until they are full.
Entity Raid Garden Behavior Properties
| Name |
Default Value |
Type |
Description |
| blocks |
[] |
Array of strings |
Blocks that the mob is looking for to eat/raid |
| control_flags |
[] |
Control Flags choices |
|
| eat_delay |
2 |
Integer number |
Time in seconds between each time it eats/raids |
| full_delay |
100 |
Integer number |
Amount of time in seconds before this mob wants to eat/raid again after eating its maximum |
| goal_radius |
0.5 |
Decimal number |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Value must be > 0. |
| initial_eat_delay |
0 |
Integer number |
Time in seconds before starting to eat/raid once it arrives at it |
| max_to_eat |
6 |
Integer number |
Maximum number of crops this entity wants to eat/raid. If set to zero or less then it doesn't have a maximum |
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| search_height |
1 |
Integer number |
Height in blocks the mob will look for crops to eat Value must be > 0. |
| search_range |
0 |
Integer number |
Distance in blocks the mob will look for crops to eat Value must be > 0. |
| speed_multiplier |
1 |
Decimal number |
Movement speed multiplier of the mob when using this goal. |
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples