Allows this entity to damage a target by using a running attack.
Entity Ram Attack Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| baby_knockback_modifier | 0.3333333432674408 | Decimal number | The modifier to knockback that babies have. | |
| control_flags | [] | Control Flags choices | ||
| cooldown_range | {"max":20,"min":10} | Cooldown Range item | Minimum and maximum cooldown time-range (positive, in seconds) between each attempted ram attack. | Goat: {"min":30,"max":300}, {"min":5,"max":15} |
| knockback_force | 5 | Decimal number | The force of the knockback of the ram attack. | Goat: 2.5 |
| knockback_height | 0.10000000149011612 | Decimal number | The height of the knockback of the ram attack. | Goat: 0.04 |
| min_ram_distance | 4 | Integer number | The minimum distance at which the mob can start a ram attack. | Goat: 4 |
| on_start | [] | Start item | The event to trigger when attacking | Goat: [{"event":"start_event","target":"self"}] |
| pre_ram_sound | undefined | Pre Ram Sound choices | The sound to play when an entity is about to perform a ram attack. | Goat: "pre_ram", "pre_ram.screamer" |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Goat: 5 |
| ram_distance | 7 | Integer number | The distance at which the mob start to run with ram speed. | Goat: 7 |
| ram_impact_sound | undefined | Ram Impact Sound choices | The sound to play when an entity is impacting on a ram attack. | Goat: "ram_impact", "ram_impact.screamer" |
| ram_speed | 2 | Decimal number | Sets the entity's speed when charging toward the target. | Goat: 1.8 |
| run_speed | 1 | Decimal number | Sets the entity's speed when running toward the target. | Goat: 0.7 |
cooldown_range
Minimum and maximum cooldown time-range (positive, in seconds) between each attempted ram attack. Check that the limits imposed on the range (minimum, maximum and maximum distance between values) are respected.
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Item Components FloatRange
Has minimum and maximum float values.
Item Components FloatRange Properties
JSON path: cooldown_range
| Name | Default Value | Type | Description |
|---|---|---|---|
| max | 0 | Decimal number | |
| min | 0 | Decimal number |
Entity ActorDefinitionTrigger
Triggers an entity event when specified conditions are met. Events activate component groups that change entity behavior—transforming villagers into zombie villagers, switching mobs to aggressive mode, or triggering growth stages. Combine with filters to create conditional state machines that respond to gameplay.
Entity ActorDefinitionTrigger Properties
JSON path: on_start
| Name | Default Value | Type | Description |
|---|---|---|---|
| event | String | ||
| filters (Filters) | {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} | Filters item | Filters allow data objects to specify test criteria which allows their use. |
| filters (Alternate 1) | not set | Object | |
| target | self | Target choices |
filters
Filters allow data objects to specify test criteria which allows their use. Filters can be defined by a single object of type (Filter Test), an array of tests, collection groups, or a combination of these objects.
Filters
Filters Properties
JSON path: on_start > filters
| Name | Default Value | Type | Description |
|---|---|---|---|
| domain | not set | Object | The domain the test should be performed in. |
| operator | not set | Object | The comparison to apply with 'value'. |
| subject | not set | Object | The subject of this filter test. |
| test | not set | String | The name of the test to apply. |
| value | not set | Object | The value being compared with the test. |
Target choices
| Value | Title | Description |
|---|---|---|
| baby | Baby | |
| block | Block | |
| damager | Damager | |
| holder | Holder | |
| item | Item | |
| other | Other | |
| parent | Parent | |
| player | Player | |
| self | Self | |
| target | Target |
Pre Ram Sound choices
| Value | Title | Description |
|---|---|---|
| activate | Activate | |
| add.chest | Add.chest | |
| admire | Admire | |
| agitated | Agitated | |
| ambient | Ambient | |
| ambient.aggressive | Ambient.aggressive | |
| ambient.baby | Ambient.baby | |
| ambient.basalt_deltas.additions | Ambient.basalt deltas.additions | |
| ambient.basalt_deltas.loop | Ambient.basalt deltas.loop | |
| ambient.basalt_deltas.mood | Ambient.basalt deltas.mood | |
| ambient.candle | Ambient.candle | |
| ambient.cave | Ambient.cave | |
| ambient.crimson_forest.additions | Ambient.crimson forest.additions | |
| ambient.crimson_forest.loop | Ambient.crimson forest.loop | |
| ambient.crimson_forest.mood | Ambient.crimson forest.mood | |
| ambient.in.air | Ambient.in.air | |
| ambient.in.raid | Ambient.in.raid | |
| ambient.in.water | Ambient.in.water | |
| ambient.nether_wastes.additions | Ambient.nether wastes.additions | |
| ambient.nether_wastes.loop | Ambient.nether wastes.loop | |
| ambient.nether_wastes.mood | Ambient.nether wastes.mood | |
| ambient.pollinate | Ambient.pollinate | |
| ambient.screamer | Ambient.screamer | |
| ambient.soulsand_valley.additions | Ambient.soulsand valley.additions | |
| ambient.soulsand_valley.loop | Ambient.soulsand valley.loop | |
| ambient.soulsand_valley.mood | Ambient.soulsand valley.mood | |
| ambient.tame | Ambient.tame | |
| ambient.underwater.enter | Ambient.underwater.enter | |
| ambient.underwater.exit | Ambient.underwater.exit | |
| ambient.warped_forest.additions | Ambient.warped forest.additions | |
| ambient.warped_forest.loop | Ambient.warped forest.loop | |
| ambient.warped_forest.mood | Ambient.warped forest.mood | |
| ambient.weather.the_end_light_flash | Ambient.weather.the end light flash | |
| ambient.worried | Ambient.worried | |
| angry | Angry | |
| apply_effect.bad_omen | Apply effect.bad omen | |
| apply_effect.raid_omen | Apply effect.raid omen | |
| apply_effect.trial_omen | Apply effect.trial omen | |
| armor | Armor | |
| armor.break_wolf | Armor.break wolf | |
| armor.crack_wolf | Armor.crack wolf | |
| armor.equip_chain | Armor.equip chain | |
| armor.equip_copper | Armor.equip copper | |
| armor.equip_diamond | Armor.equip diamond | |
| armor.equip_elytra | Armor.equip elytra | |
| armor.equip_generic | Armor.equip generic | |
| armor.equip_gold | Armor.equip gold | |
| armor.equip_iron | Armor.equip iron | |
| armor.equip_leather | Armor.equip leather | |
| armor.equip_netherite | Armor.equip netherite | |
| armor.equip_wolf | Armor.equip wolf | |
| armor.repair_wolf | Armor.repair wolf | |
| armor.unequip_generic | Armor.unequip generic | |
| armor.unequip_wolf | Armor.unequip wolf | |
| attach | Attach | |
| attack | Attack | |
| attack.critical | Attack.critical | |
| attack.nodamage | Attack.nodamage | |
| attack.strong | Attack.strong | |
| balloonpop | Balloonpop | |
| beacon.activate | Beacon.activate | |
| beacon.ambient | Beacon.ambient | |
| beacon.deactivate | Beacon.deactivate | |
| beacon.power | Beacon.power | |
| blast | Blast | |
| block.bamboo_sapling.place | Block.bamboo sapling.place | |
| block.barrel.close | Block.barrel.close | |
| block.barrel.open | Block.barrel.open | |
| block.beehive.drip | Block.beehive.drip | |
| block.beehive.enter | Block.beehive.enter | |
| block.beehive.exit | Block.beehive.exit | |
| block.beehive.shear | Block.beehive.shear | |
| block.beehive.work | Block.beehive.work | |
| block.bell.hit | Block.bell.hit | |
| block.blastfurnace.fire_crackle | Block.blastfurnace.fire crackle | |
| block.campfire.crackle | Block.campfire.crackle | |
| block.cartography_table.use | Block.cartography table.use | |
| block.click | Block.click | |
| block.click.fail | Block.click.fail | |
| block.composter.empty | Block.composter.empty | |
| block.composter.fill | Block.composter.fill | |
| block.composter.fill_success | Block.composter.fill success | |
| block.composter.ready | Block.composter.ready | |
| block.copper_bulb.turn_off | Block.copper bulb.turn off | |
| block.copper_bulb.turn_on | Block.copper bulb.turn on | |
| block.creaking_heart.trail | Block.creaking heart.trail | |
| block.decorated_pot.insert | Block.decorated pot.insert | |
| block.decorated_pot.insert_fail | Block.decorated pot.insert fail | |
| block.enchanting_table.use | Block.enchanting table.use | |
| block.end_portal.spawn | Block.end portal.spawn | |
| block.end_portal_frame.fill | Block.end portal frame.fill | |
| block.fletching_table.use | Block.fletching table.use | |
| block.frog_spawn.break | Block.frog spawn.break | |
| block.frog_spawn.hatch | Block.frog spawn.hatch | |
| block.furnace.lit | Block.furnace.lit | |
| block.grindstone.use | Block.grindstone.use | |
| block.loom.use | Block.loom.use | |
| block.scaffolding.climb | Block.scaffolding.climb | |
| block.sculk.spread | Block.sculk.spread | |
| block.sculk_catalyst.bloom | Block.sculk catalyst.bloom | |
| block.sculk_sensor.place | Block.sculk sensor.place | |
| block.sculk_shrieker.place | Block.sculk shrieker.place | |
| block.sculk_shrieker.shriek | Block.sculk shrieker.shriek | |
| block.sign.waxed_interact_fail | Block.sign.waxed interact fail | |
| block.smithing_table.use | Block.smithing table.use | |
| block.smoker.smoke | Block.smoker.smoke | |
| block.sniffer_egg.crack | Block.sniffer egg.crack | |
| block.sniffer_egg.hatch | Block.sniffer egg.hatch | |
| block.stonecutter.use | Block.stonecutter.use | |
| block.sweet_berry_bush.hurt | Block.sweet berry bush.hurt | |
| block.sweet_berry_bush.pick | Block.sweet berry bush.pick | |
| block.turtle_egg.attack | Block.turtle egg.attack | |
| block.turtle_egg.break | Block.turtle egg.break | |
| block.turtle_egg.crack | Block.turtle egg.crack | |
| block.turtle_egg.hatch | Block.turtle egg.hatch | |
| boost | Boost | |
| born | Born | |
| bottle.dragonbreath | Bottle.dragonbreath | |
| bottle.empty | Bottle.empty | |
| bottle.fill | Bottle.fill | |
| bow | Bow | |
| bow.hit | Bow.hit | |
| break | Break | |
| break.block | Break.block | |
| break_pot | Break pot | |
| breathe | Breathe | |
| breeze_wind_charge.burst | Breeze wind charge.burst | |
| brush | Brush | |
| brush_completed | Brush completed | |
| bubble.down | Bubble.down | |
| bubble.downinside | Bubble.downinside | |
| bubble.pop | Bubble.pop | |
| bubble.up | Bubble.up | |
| bubble.upinside | Bubble.upinside | |
| bucket.empty.fish | Bucket.empty.fish | |
| bucket.empty.lava | Bucket.empty.lava | |
| bucket.empty.powder_snow | Bucket.empty.powder snow | |
| bucket.empty.water | Bucket.empty.water | |
| bucket.fill.fish | Bucket.fill.fish | |
| bucket.fill.lava | Bucket.fill.lava | |
| bucket.fill.powder_snow | Bucket.fill.powder snow | |
| bucket.fill.water | Bucket.fill.water | |
| bullet.hit | Bullet.hit | |
| bundle.drop_contents | Bundle.drop contents | |
| bundle.insert | Bundle.insert | |
| bundle.insert_fail | Bundle.insert fail | |
| bundle.remove_one | Bundle.remove one | |
| burp | Burp | |
| button.click_off | Button.click off | |
| button.click_on | Button.click on | |
| cake.add_candle | Cake.add candle | |
| camera.take_picture | Camera.take picture | |
| cant_breed | Cant breed | |
| cast.spell | Cast.spell | |
| cauldron_drip.lava.pointed_dripstone | Cauldron drip.lava.pointed dripstone | |
| cauldron_drip.water.pointed_dripstone | Cauldron drip.water.pointed dripstone | |
| celebrate | Celebrate | |
| charge | Charge | |
| charge.sculk | Charge.sculk | |
| chest.closed | Chest.closed | |
| chest.open | Chest.open | |
| chime.amethyst_block | Chime.amethyst block | |
| chorusdeath | Chorusdeath | |
| chorusgrow | Chorusgrow | |
| close | Close | |
| close_long | Close long | |
| conduit.activate | Conduit.activate | |
| conduit.ambient | Conduit.ambient | |
| conduit.attack | Conduit.attack | |
| conduit.deactivate | Conduit.deactivate | |
| conduit.short | Conduit.short | |
| convert_mooshroom | Convert mooshroom | |
| convert_to_drowned | Convert to drowned | |
| convert_to_frog | Convert to frog | |
| convert_to_stray | Convert to stray | |
| converted_to_zombified | Converted to zombified | |
| copper.wax.off | Copper.wax.off | |
| copper.wax.on | Copper.wax.on | |
| crafter.craft | Crafter.craft | |
| crafter.disable_slot | Crafter.disable slot | |
| crafter.fail | Crafter.fail | |
| creaking_heart_spawn | Creaking heart spawn | |
| crossbow.loading.end | Crossbow.loading.end | |
| crossbow.loading.middle | Crossbow.loading.middle | |
| crossbow.loading.start | Crossbow.loading.start | |
| crossbow.quick_charge.end | Crossbow.quick charge.end | |
| crossbow.quick_charge.middle | Crossbow.quick charge.middle | |
| crossbow.quick_charge.start | Crossbow.quick charge.start | |
| crossbow.shoot | Crossbow.shoot | |
| dash_ready | Dash ready | |
| deactivate | Deactivate | |
| death | Death | |
| death.baby | Death.baby | |
| death.in.water | Death.in.water | |
| death.mid.volume | Death.mid.volume | |
| death.min.volume | Death.min.volume | |
| death.screamer | Death.screamer | |
| death.to.zombie | Death.to.zombie | |
| default | Default | |
| deny | Deny | |
| detach | Detach | |
| disappeared | Disappeared | |
| door.close | Door.close | |
| door.open | Door.open | |
| drink | Drink | |
| drink.honey | Drink.honey | |
| drink.milk | Drink.milk | |
| drip.lava.pointed_dripstone | Drip.lava.pointed dripstone | |
| drip.water.pointed_dripstone | Drip.water.pointed dripstone | |
| drop.slot | Drop.slot | |
| eat | Eat | |
| elderguardian.curse | Elderguardian.curse | |
| elemconstruct.open | Elemconstruct.open | |
| enderchest.closed | Enderchest.closed | |
| enderchest.open | Enderchest.open | |
| explode | Explode | |
| extinguish.candle | Extinguish.candle | |
| extinguish.fire | Extinguish.fire | |
| fall | Fall | |
| fall.big | Fall.big | |
| fall.small | Fall.small | |
| fang | Fang | |
| fence_gate.close | Fence gate.close | |
| fence_gate.open | Fence gate.open | |
| fire | Fire | |
| fizz | Fizz | |
| flap | Flap | |
| flop | Flop | |
| fly | Fly | |
| freeze | Freeze | |
| fuse | Fuse | |
| gallop | Gallop | |
| glass | Glass | |
| glow_squid.ink_squirt | Glow squid.ink squirt | |
| glowstick.use | Glowstick.use | |
| growl | Growl | |
| haggle | Haggle | |
| haggle.idle | Haggle.idle | |
| haggle.no | Haggle.no | |
| haggle.yes | Haggle.yes | |
| heartbeat | Heartbeat | |
| heavy.step | Heavy.step | |
| hit | Hit | |
| horn_break | Horn break | |
| horn_call0 | Horn call0 | |
| horn_call1 | Horn call1 | |
| horn_call2 | Horn call2 | |
| horn_call3 | Horn call3 | |
| horn_call4 | Horn call4 | |
| horn_call5 | Horn call5 | |
| horn_call6 | Horn call6 | |
| horn_call7 | Horn call7 | |
| hurt | Hurt | |
| hurt.baby | Hurt.baby | |
| hurt.in.water | Hurt.in.water | |
| hurt.reduced | Hurt.reduced | |
| hurt.screamer | Hurt.screamer | |
| icebomb.hit | Icebomb.hit | |
| ignite | Ignite | |
| imitate.blaze | Imitate.blaze | |
| imitate.bogged | Imitate.bogged | |
| imitate.breeze | Imitate.breeze | |
| imitate.camel_husk | Imitate.camel husk | |
| imitate.cave_spider | Imitate.cave spider | |
| imitate.creaking | Imitate.creaking | |
| imitate.creeper | Imitate.creeper | |
| imitate.drowned | Imitate.drowned | |
| imitate.elder_guardian | Imitate.elder guardian | |
| imitate.ender_dragon | Imitate.ender dragon | |
| imitate.enderman | Imitate.enderman | |
| imitate.endermite | Imitate.endermite | |
| imitate.evocation_illager | Imitate.evocation illager | |
| imitate.ghast | Imitate.ghast | |
| imitate.guardian | Imitate.guardian | |
| imitate.happy_ghast | Imitate.happy ghast | |
| imitate.husk | Imitate.husk | |
| imitate.magma_cube | Imitate.magma cube | |
| imitate.parched | Imitate.parched | |
| imitate.phantom | Imitate.phantom | |
| imitate.pillager | Imitate.pillager | |
| imitate.polar_bear | Imitate.polar bear | |
| imitate.ravager | Imitate.ravager | |
| imitate.shulker | Imitate.shulker | |
| imitate.silverfish | Imitate.silverfish | |
| imitate.skeleton | Imitate.skeleton | |
| imitate.slime | Imitate.slime | |
| imitate.spider | Imitate.spider | |
| imitate.stray | Imitate.stray | |
| imitate.vex | Imitate.vex | |
| imitate.vindication_illager | Imitate.vindication illager | |
| imitate.warden | Imitate.warden | |
| imitate.witch | Imitate.witch | |
| imitate.wither | Imitate.wither | |
| imitate.wither_skeleton | Imitate.wither skeleton | |
| imitate.wolf | Imitate.wolf | |
| imitate.zoglin | Imitate.zoglin | |
| imitate.zombie | Imitate.zombie | |
| imitate.zombie_pigman | Imitate.zombie pigman | |
| imitate.zombie_villager | Imitate.zombie villager | |
| insert | Insert | |
| insert_enchanted | Insert enchanted | |
| irongolem.crack | Irongolem.crack | |
| irongolem.repair | Irongolem.repair | |
| item.book.put | Item.book.put | |
| item.copper_spear.attack_hit | Item.copper spear.attack hit | |
| item.copper_spear.attack_miss | Item.copper spear.attack miss | |
| item.copper_spear.use | Item.copper spear.use | |
| item.diamond_spear.attack_hit | Item.diamond spear.attack hit | |
| item.diamond_spear.attack_miss | Item.diamond spear.attack miss | |
| item.diamond_spear.use | Item.diamond spear.use | |
| item.enchant.lunge1 | Item.enchant.lunge1 | |
| item.enchant.lunge2 | Item.enchant.lunge2 | |
| item.enchant.lunge3 | Item.enchant.lunge3 | |
| item.fizz | Item.fizz | |
| item.golden_spear.attack_hit | Item.golden spear.attack hit | |
| item.golden_spear.attack_miss | Item.golden spear.attack miss | |
| item.golden_spear.use | Item.golden spear.use | |
| item.iron_spear.attack_hit | Item.iron spear.attack hit | |
| item.iron_spear.attack_miss | Item.iron spear.attack miss | |
| item.iron_spear.use | Item.iron spear.use | |
| item.netherite_spear.attack_hit | Item.netherite spear.attack hit | |
| item.netherite_spear.attack_miss | Item.netherite spear.attack miss | |
| item.netherite_spear.use | Item.netherite spear.use | |
| item.shield.block | Item.shield.block | |
| item.spear.attack_hit | Item.spear.attack hit | |
| item.spear.attack_miss | Item.spear.attack miss | |
| item.spear.use | Item.spear.use | |
| item.spyglass.stop_using | Item.spyglass.stop using | |
| item.spyglass.use | Item.spyglass.use | |
| item.stone_spear.attack_hit | Item.stone spear.attack hit | |
| item.stone_spear.attack_miss | Item.stone spear.attack miss | |
| item.stone_spear.use | Item.stone spear.use | |
| item.trident.hit | Item.trident.hit | |
| item.trident.hit_ground | Item.trident.hit ground | |
| item.trident.return | Item.trident.return | |
| item.trident.riptide_1 | Item.trident.riptide 1 | |
| item.trident.riptide_2 | Item.trident.riptide 2 | |
| item.trident.riptide_3 | Item.trident.riptide 3 | |
| item.trident.throw | Item.trident.throw | |
| item.trident.thunder | Item.trident.thunder | |
| item.use.on | Item.use.on | |
| item.wooden_spear.attack_hit | Item.wooden spear.attack hit | |
| item.wooden_spear.attack_miss | Item.wooden spear.attack miss | |
| item.wooden_spear.use | Item.wooden spear.use | |
| item_given | Item given | |
| item_taken | Item taken | |
| item_thrown | Item thrown | |
| jump | Jump | |
| jump.prevent | Jump.prevent | |
| jump_to_block | Jump to block | |
| land | Land | |
| large.blast | Large.blast | |
| launch | Launch | |
| lava | Lava | |
| lava.pop | Lava.pop | |
| lay_egg | Lay egg | |
| lay_spawn | Lay spawn | |
| lead.break | Lead.break | |
| lead.leash | Lead.leash | |
| lead.unleash | Lead.unleash | |
| leashknot.break | Leashknot.break | |
| leashknot.place | Leashknot.place | |
| levelup | Levelup | |
| listening | Listening | |
| listening_angry | Listening angry | |
| lodestone_compass.link_compass_to_lodestone | Lodestone compass.link compass to lodestone | |
| lt.reaction.bleach | Lt.reaction.bleach | |
| lt.reaction.epaste | Lt.reaction.epaste | |
| lt.reaction.epaste2 | Lt.reaction.epaste2 | |
| lt.reaction.fertilizer | Lt.reaction.fertilizer | |
| lt.reaction.fire | Lt.reaction.fire | |
| lt.reaction.fireball | Lt.reaction.fireball | |
| lt.reaction.icebomb | Lt.reaction.icebomb | |
| lt.reaction.mgsalt | Lt.reaction.mgsalt | |
| lt.reaction.miscexplosion | Lt.reaction.miscexplosion | |
| lt.reaction.miscfire | Lt.reaction.miscfire | |
| lt.reaction.miscmystical | Lt.reaction.miscmystical | |
| lt.reaction.miscmystical2 | Lt.reaction.miscmystical2 | |
| lt.reaction.product | Lt.reaction.product | |
| mace.heavy_smash_ground | Mace.heavy smash ground | |
| mace.smash_air | Mace.smash air | |
| mace.smash_ground | Mace.smash ground | |
| mad | Mad | |
| milk | Milk | |
| milk.screamer | Milk.screamer | |
| milk_suspiciously | Milk suspiciously | |
| mob.armadillo.brush | Mob.armadillo.brush | |
| mob.armadillo.scute_drop | Mob.armadillo.scute drop | |
| mob.armor_stand.place | Mob.armor stand.place | |
| mob.hoglin.converted_to_zombified | Mob.hoglin.converted to zombified | |
| mob.husk.convert_to_zombie | Mob.husk.convert to zombie | |
| mob.pig.death | Mob.pig.death | |
| mob.player.hurt_drown | Mob.player.hurt drown | |
| mob.player.hurt_freeze | Mob.player.hurt freeze | |
| mob.player.hurt_on_fire | Mob.player.hurt on fire | |
| mob.warning | Mob.warning | |
| mob.warning.baby | Mob.warning.baby | |
| multi_swap | Multi swap | |
| nearby_close | Nearby close | |
| nearby_closer | Nearby closer | |
| nearby_closest | Nearby closest | |
| note | Note | |
| note.bass | Note.bass | |
| ominous_bottle.end_use | Ominous bottle.end use | |
| ominous_item_spawner.about_to_spawn_item | Ominous item spawner.about to spawn item | |
| ominous_item_spawner.spawn_item | Ominous item spawner.spawn item | |
| ominous_item_spawner.spawn_item_begin | Ominous item spawner.spawn item begin | |
| open | Open | |
| open_long | Open long | |
| panic | Panic | |
| pant | Pant | |
| particle.soul_escape.loud | Particle.soul escape.loud | |
| particle.soul_escape.quiet | Particle.soul escape.quiet | |
| pause_growth | Pause growth | |
| pick_berries.cave_vines | Pick berries.cave vines | |
| pickup | Pickup | |
| pickup_enchanted | Pickup enchanted | |
| piston.in | Piston.in | |
| piston.out | Piston.out | |
| place | Place | |
| place_in_water | Place in water | |
| place_item | Place item | |
| plop | Plop | |
| pop | Pop | |
| portal | Portal | |
| portal.travel | Portal.travel | |
| potion.brewed | Potion.brewed | |
| power.off | Power.off | |
| power.off.sculk_sensor | Power.off.sculk sensor | |
| power.on | Power.on | |
| power.on.sculk_sensor | Power.on.sculk sensor | |
| pre_ram | Pre ram | |
| pre_ram.screamer | Pre ram.screamer | |
| prepare.attack | Prepare.attack | |
| prepare.summon | Prepare.summon | |
| prepare.wololo | Prepare.wololo | |
| presneeze | Presneeze | |
| pressure_plate.click_off | Pressure plate.click off | |
| pressure_plate.click_on | Pressure plate.click on | |
| pumpkin.carve | Pumpkin.carve | |
| purr | Purr | |
| purreow | Purreow | |
| raid.horn | Raid.horn | |
| ram_impact | Ram impact | |
| ram_impact.screamer | Ram impact.screamer | |
| random.anvil_use | Random.anvil use | |
| reappeared | Reappeared | |
| record.11 | Record.11 | |
| record.13 | Record.13 | |
| record.5 | Record.5 | |
| record.blocks | Record.blocks | |
| record.cat | Record.cat | |
| record.chirp | Record.chirp | |
| record.creator | Record.creator | |
| record.creator_music_box | Record.creator music box | |
| record.far | Record.far | |
| record.lava_chicken | Record.lava chicken | |
| record.mall | Record.mall | |
| record.mellohi | Record.mellohi | |
| record.otherside | Record.otherside | |
| record.pigstep | Record.pigstep | |
| record.precipice | Record.precipice | |
| record.relic | Record.relic | |
| record.stal | Record.stal | |
| record.strad | Record.strad | |
| record.tears | Record.tears | |
| record.wait | Record.wait | |
| record.ward | Record.ward | |
| reflect | Reflect | |
| remedy | Remedy | |
| reset_growth | Reset growth | |
| respawn_anchor.ambient | Respawn anchor.ambient | |
| respawn_anchor.charge | Respawn anchor.charge | |
| respawn_anchor.deplete | Respawn anchor.deplete | |
| respawn_anchor.set_spawn | Respawn anchor.set spawn | |
| retreat | Retreat | |
| roar | Roar | |
| saddle | Saddle | |
| saddle_in_water | Saddle in water | |
| scared | Scared | |
| scrape | Scrape | |
| screech | Screech | |
| shake | Shake | |
| shatter_pot | Shatter pot | |
| shear | Shear | |
| shoot | Shoot | |
| shulker.close | Shulker.close | |
| shulker.open | Shulker.open | |
| shulkerbox.closed | Shulkerbox.closed | |
| shulkerbox.open | Shulkerbox.open | |
| single_swap | Single swap | |
| sleep | Sleep | |
| smithing_table.use | Smithing table.use | |
| sneeze | Sneeze | |
| sonic_boom | Sonic boom | |
| sonic_charge | Sonic charge | |
| sparkler.active | Sparkler.active | |
| sparkler.use | Sparkler.use | |
| spawn | Spawn | |
| splash | Splash | |
| sponge.absorb | Sponge.absorb | |
| squid.ink_squirt | Squid.ink squirt | |
| squish.big | Squish.big | |
| squish.small | Squish.small | |
| stare | Stare | |
| state_change | State change | |
| step | Step | |
| step.baby | Step.baby | |
| step_lava | Step lava | |
| step_sand | Step sand | |
| stun | Stun | |
| swim | Swim | |
| swoop | Swoop | |
| takeoff | Takeoff | |
| teleport | Teleport | |
| tempt | Tempt | |
| thorns | Thorns | |
| throw | Throw | |
| thunder | Thunder | |
| tilt_down.big_dripleaf | Tilt down.big dripleaf | |
| tilt_up.big_dripleaf | Tilt up.big dripleaf | |
| tongue | Tongue | |
| trapdoor.close | Trapdoor.close | |
| trapdoor.open | Trapdoor.open | |
| trial_spawner.ambient | Trial spawner.ambient | |
| trial_spawner.ambient_ominous | Trial spawner.ambient ominous | |
| trial_spawner.charge_activate | Trial spawner.charge activate | |
| trial_spawner.close_shutter | Trial spawner.close shutter | |
| trial_spawner.detect_player | Trial spawner.detect player | |
| trial_spawner.eject_item | Trial spawner.eject item | |
| trial_spawner.open_shutter | Trial spawner.open shutter | |
| trial_spawner.spawn_mob | Trial spawner.spawn mob | |
| tripod | Tripod | |
| twinkle | Twinkle | |
| ui.cartography_table.take_result | Ui.cartography table.take result | |
| ui.loom.take_result | Ui.loom.take result | |
| ui.stonecutter.take_result | Ui.stonecutter.take result | |
| undefined | Undefined | |
| unfect | Unfect | |
| unfreeze | Unfreeze | |
| unsaddle | Unsaddle | |
| vault.activate | Vault.activate | |
| vault.ambient | Vault.ambient | |
| vault.close_shutter | Vault.close shutter | |
| vault.deactivate | Vault.deactivate | |
| vault.eject_item | Vault.eject item | |
| vault.insert_item | Vault.insert item | |
| vault.insert_item_fail | Vault.insert item fail | |
| vault.open_shutter | Vault.open shutter | |
| vault.reject_rewarded_player | Vault.reject rewarded player | |
| warn | Warn | |
| water | Water | |
| whine | Whine | |
| wind_charge.burst | Wind charge.burst |
Samples
Goat
At /minecraft:entity/component_groups/ram_default/minecraft:behavior.ram_attack/:
"minecraft:behavior.ram_attack": {
"priority": 5,
"run_speed": 0.7,
"ram_speed": 1.8,
"min_ram_distance": 4,
"ram_distance": 7,
"knockback_force": 2.5,
"knockback_height": 0.04,
"pre_ram_sound": "pre_ram",
"ram_impact_sound": "ram_impact",
"cooldown_range": {
"min": 30,
"max": 300
},
"on_start": [
{
"event": "start_event",
"target": "self"
}
]
}
At /minecraft:entity/component_groups/ram_screamer/minecraft:behavior.ram_attack/:
"minecraft:behavior.ram_attack": {
"priority": 5,
"run_speed": 0.7,
"ram_speed": 1.8,
"min_ram_distance": 4,
"ram_distance": 7,
"knockback_force": 2.5,
"knockback_height": 0.04,
"pre_ram_sound": "pre_ram.screamer",
"ram_impact_sound": "ram_impact.screamer",
"cooldown_range": {
"min": 5,
"max": 15
},
"on_start": [
{
"event": "start_event",
"target": "self"
}
]
}