Entity Documentation - minecraft:behavior.random_look_around

Allows the mob to randomly look around.

Random Look Around Behavior Properties

Name Default Value Type Description Example Values
look_distance not set Decimal number Witch: 8
look_time not set Range of integers The range of time in seconds the mob will stay looking in a random direction before looking elsewhere
max_angle_of_view_horizontal 30 Integer number The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
min_angle_of_view_horizontal -30 Integer number The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Allay: 8, Blaze: 5, Cave Spider: 7

Samples

Allay

"minecraft:behavior.random_look_around": {
  "priority": 8
}

Blaze

"minecraft:behavior.random_look_around": {
  "priority": 5
}

Cave Spider

"minecraft:behavior.random_look_around": {
  "priority": 7
}

Cow

"minecraft:behavior.random_look_around": {
  "priority": 9
}

Creeper

"minecraft:behavior.random_look_around": {
  "priority": 6
}

Fox

"minecraft:behavior.random_look_around": {
  "priority": 15
}

Goat

"minecraft:behavior.random_look_around": {
  "priority": 11
}

Piglin

"minecraft:behavior.random_look_around": {
  "priority": 12
}

Pillager

"minecraft:behavior.random_look_around": {
  "priority": 10
}

Snow Golem

"minecraft:behavior.random_look_around": {
  "priority": 4
}

Witch

"minecraft:behavior.random_look_around": {
  "priority": 5,
  "look_distance": 8
}