Allows this entity to roar at another entity based on data in minecraft:anger_level. Once the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.
Note
Requires the following component in order to work properly:
Entity Roar Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| duration | 0 | Decimal number | The amount of time to roar for. | Warden: 4.2 |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Warden: 2 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Warden
"minecraft:behavior.roar": {
"duration": 4.2,
"priority": 2
}