Allows the a mob to become scared when the weather outside is thundering.
Scared Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | |
| sound_interval | 0 | Integer number | The interval in which a sound will play when active in a 1/delay chance to kick off |