Allows the mob to become scared when the weather outside is thundering.
Entity Scared Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| sound_delay | 0 | Integer number | The interval in which a sound will play when active in a 1/delay chance to kick off. |
| sound_interval | 0 | Integer number | The interval in which a sound will play when active in a 1/delay chance to kick off |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |