Causes the entity to grow tired every once in a while, while attacking.
Note
In order to attack, the entity must have a runtime_identifier
set to minecraft:slime
and a variant
component with a value greater than 1. Otherwise it will still path towards a target, but it will not cause damage.
Note
Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:
Note
Requires the following components in order to work properly:
Note
Can only be used on the following types of entity:
- Slime (minecraft:slime)
- Magma Cube (minecraft:magma_cube)
Slime Attack Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Magma Cube: 3 |
set_persistent | false | Boolean true/false | Allows the actor to be set to persist upon targeting a player | |
speed_multiplier | 1 | Decimal number | During attack behavior, this multiplier modifies the entity's speed when moving toward the target. | |
x_max_rotation | 10 | Decimal number | Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. | |
y_max_rotation | 10 | Decimal number | Maximum rotation (in degrees), on the Y-axis, this entity can rotate while trying to look at the target. |
Samples
Magma Cube
"minecraft:behavior.slime_attack": {
"priority": 3
}