Allows the mob to take a load off and snack on food that it found nearby.
Entity Snacking Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| items | [] | String | Items that we are interested in snacking on |
| items (as Keyed set of strings) | not set | Keyed set of strings | |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| snacking_cooldown | 7.5 | Decimal number | The cooldown time in seconds before the mob is able to snack again |
| snacking_cooldown_min | 0.5 | Decimal number | The minimum time in seconds before the mob is able to snack again |
| snacking_stop_chance | 0.0016666667070239782 | Decimal number | This is the chance that the mob will stop snacking, from 0 to 1 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |