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Entity Documentation - minecraft:behavior.sneeze

Allows the mob to sneeze, causing it to drop items and affect nearby mobs.

Entity Sneeze Behavior Properties

Name Default Value Type Description
control_flags [] Control Flags choices
cooldown_time 0 Decimal number Time in seconds the mob has to wait before using the goal again
drop_item_chance 1 Decimal number The probability that the mob will drop an item when it sneezes.
entity_types [] Array of Entity Types items List of entity types this mob will startle (cause to jump) when it sneezes.
entity_types (Entity Types) not set Entity Types (Entity Types) item
loot_table String Loot table to select dropped items from.
prepare_sound String Sound to play when the sneeze is about to happen.
prepare_time 1 Decimal number The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
probability 0.019999999552965164 Decimal number The probability of sneezing. A value of 1.00 is 100%
sound String Sound to play when the sneeze occurs.
within_radius 0 Decimal number Distance in blocks that mobs will be startled.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Entity Types

List of entity types this mob will startle (cause to jump) when it sneezes.

Entity Types Properties

JSON path: entity_types

Name Default Value Type Description
cooldown 0 Decimal number The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters not set Minecraft filter Conditions that make this entry in the list valid
max_dist 16 Decimal number Maximum distance this mob can be away to be a valid choice
must_see false Boolean true/false If true, the mob has to be visible to be a valid choice
must_see_forget_duration 3 Decimal number Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description false Boolean true/false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier 1 Decimal number Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier 1 Decimal number Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

Entity Types (Entity Types)

Entity Types Properties

JSON path: entity_types

Name Default Value Type Description
check_if_outnumbered false Boolean true/false If true, the mob will check if its outnumbered
cooldown 0 Integer number The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Conditions that make this entry in the list valid
filters (Alternate 1) not set Object
max_dist 16 Decimal number Maximum distance this mob can be away to be a valid choice
max_flee 10 Decimal number Maximum distance this mob can be from the target to stop fleeing
max_height -1 Decimal number Maximum height this mob can be away to be a valid choice
must_see not set Boolean true/false If true, the mob has to be visible to be a valid choice
must_see_forget_duration 3 Integer number Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
priority 0 Integer number Priority for this mob type
reevaluate_description false Boolean true/false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier 1 Decimal number Multiplier for the sprinting speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier 1 Decimal number Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

Filters

Filters Properties

JSON path: entity_types > filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Samples