Entity Documentation - minecraft:behavior.sniff
minecraft:behavior.sniff
compels this entity to detect the nearest player within "sniffing_radius" and update its minecraft:suspect_tracking
component state.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
cooldown_range | [3.0, 10.0] | Range [a, b] | Cooldown range between sniffs in seconds. |
duration | 1.0 | Decimal | Sniffing duration in seconds |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
sniffing_radius | 5.0 | Decimal | Mob detection radius. |
suspicion_radius_horizontal | 3.0 | Decimal | Mob suspicion horizontal radius. When a player is within this radius horizontally, the anger level towards that player is increased. |
suspicion_radius_vertical | 3.0 | Decimal | Mob suspicion vertical radius. When a player is within this radius vertically, the anger level towards that player is increased. |
Vanilla entities examples
warden
"minecraft:behavior.sniff": {
"priority": 6,
"duration": 4.16,
"sniffing_radius": 24.0,
"suspicion_radius_horizontal" : 6.0,
"suspicion_radius_vertical": 20.0,
"cooldown_range": [ 5.0, 10.0 ]
}
Vanilla entities using sniff
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