Entity Documentation - minecraft:behavior.sniff

Allows this entity to detect the nearest player within "sniffing_radius" and update its "minecraft:suspect_tracking" component state.

Sniff Behavior Properties

Name Default Value Type Description Example Values
cooldown_range not set Range of integers Cooldown range between sniffs in seconds Warden: [5,10]
duration 1 Decimal number Sniffing duration in seconds Warden: 4.16
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Warden: 6
sniffing_radius 5 Decimal number Mob detection radius Warden: 24
suspicion_radius_horizontal 3 Decimal number Mob suspicion horizontal radius. When a player is within this radius horizontally, the anger level towards that player is increased Warden: 6
suspicion_radius_vertical 3 Decimal number Mob suspicion vertical radius. When a player is within this radius vertically, the anger level towards that player is increased Warden: 20

Samples

Warden

"minecraft:behavior.sniff": {
  "priority": 6,
  "duration": 4.16,
  "sniffing_radius": 24,
  "suspicion_radius_horizontal": 6,
  "suspicion_radius_vertical": 20,
  "cooldown_range": [
    5,
    10
  ]
}