Allows this entity to perform a 'sonic boom' ranged attack.
Entity Sonic Boom Behavior Properties
| Name |
Default Value |
Type |
Description |
Example Values |
| attack_cooldown |
5 |
Decimal number |
Cooldown in seconds required after using this attack until the entity can use sonic boom again. |
Warden: 2 |
| attack_damage |
30 |
Decimal number |
Attack damage of the sonic boom. |
Warden: 10 |
| attack_range_horizontal |
15 |
Decimal number |
Horizontal range (in blocks) at which the sonic boom can damage the target. |
|
| attack_range_vertical |
20 |
Decimal number |
Vertical range (in blocks) at which the sonic boom can damage the target. |
|
| attack_sound |
|
String |
Sound event for the attack. |
Warden: "sonic_boom" |
| charge_sound |
|
String |
Sound event for the charge up. |
Warden: "sonic_charge" |
| control_flags |
[] |
Control Flags choices |
|
|
| duration |
0 |
Decimal number |
Goal duration in seconds |
Warden: 3 |
| duration_until_attack_sound |
1.7000000476837158 |
Decimal number |
Duration in seconds until the attack sound is played. |
|
| knockback_height_cap |
0 |
Decimal number |
Height cap of the attack knockback's vertical delta. |
Warden: 0.5 |
| knockback_horizontal_strength |
0 |
Decimal number |
Horizontal strength of the attack's knockback applied to the attack target. |
Warden: 2.5 |
| knockback_vertical_strength |
0 |
Decimal number |
Vertical strength of the attack's knockback applied to the attack target. |
Warden: 0.5 |
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Warden: 3 |
| speed_multiplier |
1 |
Decimal number |
This multiplier modifies the attacking entity's speed when moving toward the target. |
Warden: 1.2 |
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples
"minecraft:behavior.sonic_boom": {
"duration": 3,
"speed_multiplier": 1.2,
"attack_damage": 10,
"attack_cooldown": 2,
"knockback_vertical_strength": 0.5,
"knockback_horizontal_strength": 2.5,
"knockback_height_cap": 0.5,
"attack_sound": "sonic_boom",
"charge_sound": "sonic_charge",
"priority": 3
}