Entity Documentation - minecraft:behavior.swoop_attack

Allows an entity to attack using swoop attack behavior; Ideal for use with flying mobs. The behavior ends if the entity has a horizontal collision or gets hit.

Swoop Attack Behavior Properties

Name Default Value Type Description Example Values
damage_reach 0.2 Decimal number Added to the base size of the entity, to determine the target's maximum allowable distance, when trying to deal attack damage. Phantom: 0.2
delay_range not set Range of integers Minimum and maximum cooldown time-range (in seconds) between each attempted swoop attack. Phantom: {"min":10,"max":20}
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Phantom: 2
speed_multiplier 1 Decimal number During swoop attack behavior, this determines the multiplier the entity's speed is modified by when moving toward the target. Phantom: 1

Samples

Phantom

"minecraft:behavior.swoop_attack": {
  "priority": 2,
  "damage_reach": 0.2,
  "speed_multiplier": 1,
  "delay_range": {
    "min": 10,
    "max": 20
  }
}