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Entity Documentation - minecraft:behavior.take_flower

Allows the mob to accept flowers from another mob with the minecraft:offer_flower behavior.

Note

Can only be used on the following type of entity:

  • Villager (minecraft:villager)

Entity Take Flower Behavior Properties

Name Default Value Type Description
control_flags [] Control Flags choices
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Conditions that need to be met for the behavior to start.
filters (Alternate 1) not set Object
max_head_rotation_y 30 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Value must be > 0.
max_rotation_x 30 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Value must be > 0.
max_wait_time 20 Decimal number The maximum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
min_distance_to_target 2 Decimal number Minimum distance (in blocks) for the entity to be considered having reached its target. Value must be > 0.
min_wait_time 4 Decimal number The minimum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
on_take_flower {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} Take Flower item Event triggered when the entity takes a flower from another entity.
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
search_area [6, 2, 6] Array of numbers The dimensions of the AABB used to search for a potential mob to take a flower from.
search_area (Search Area) not set Search Area (Search Area) item
speed_multiplier 0.5 Decimal number Movement speed multiplier of the mob when using this AI Goal.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Filters

Filters Properties

JSON path: filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Entity ActorDefinitionTrigger

Triggers an entity event when specified conditions are met. Events activate component groups that change entity behavior—transforming villagers into zombie villagers, switching mobs to aggressive mode, or triggering growth stages. Combine with filters to create conditional state machines that respond to gameplay.

Entity ActorDefinitionTrigger Properties

JSON path: on_take_flower

Name Default Value Type Description
event String
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Filters allow data objects to specify test criteria which allows their use.
filters (Alternate 1) not set Object
target self Target choices

filters

Filters allow data objects to specify test criteria which allows their use. Filters can be defined by a single object of type (Filter Test), an array of tests, collection groups, or a combination of these objects.

Target choices

Value Title Description
baby Baby
block Block
damager Damager
holder Holder
item Item
other Other
parent Parent
player Player
self Self
target Target

Search Area (Search Area)

Search Area Properties

JSON path: search_area

Name Default Value Type Description
x 0 Decimal number
y 0 Decimal number
z 0 Decimal number

Samples