Entity Documentation - minecraft:behavior.work

Allows the NPC to use the POI.

Work Behavior Properties

Name Default Value Type Description Example Values
active_time 0 Integer number The amount of ticks the NPC will stay in their the work location
can_work_in_rain false Boolean true/false If true, this entity can work when their jobsite POI is being rained on.
goal_cooldown 0 Integer number The amount of ticks the goal will be on cooldown before it can be used again
on_arrival not set Minecraft Event Trigger Event to run when the mob reaches their jobsite.
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
sound_delay_max 0 Integer number The max interval in which a sound will play.
sound_delay_min 0 Integer number The min interval in which a sound will play.
speed_multiplier 0.5 Decimal number Movement speed multiplier of the mob when using this AI Goal
work_in_rain_tolerance -1 Integer number If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal

Samples