Allows the NPC to use the POI.
Work Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
active_time | 0 | Integer number | The amount of ticks the NPC will stay in their the work location | Villager v2: 250 |
can_work_in_rain | false | Boolean true/false | If true, this entity can work when their jobsite POI is being rained on. | |
goal_cooldown | 0 | Integer number | The amount of ticks the goal will be on cooldown before it can be used again | Villager v2: 200 |
on_arrival | not set | Minecraft Event Trigger | Event to run when the mob reaches their jobsite. | Villager v2: {"event":"minecraft:resupply_trades","target":"self"} |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Villager v2: 7 |
sound_delay_max | 0 | Integer number | The max interval in which a sound will play. | Villager v2: 200 |
sound_delay_min | 0 | Integer number | The min interval in which a sound will play. | Villager v2: 100 |
speed_multiplier | 0.5 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | Villager v2: 0.5 |
work_in_rain_tolerance | -1 | Integer number | If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal | Villager v2: 100 |
Samples
Villager v2
At /minecraft:entity/component_groups/job_specific_goals/minecraft:behavior.work/:
"minecraft:behavior.work": {}
At /minecraft:entity/component_groups/work_schedule_villager/minecraft:behavior.work/:
"minecraft:behavior.work": {
"priority": 7,
"active_time": 250,
"speed_multiplier": 0.5,
"goal_cooldown": 200,
"sound_delay_min": 100,
"sound_delay_max": 200,
"can_work_in_rain": false,
"work_in_rain_tolerance": 100,
"on_arrival": {
"event": "minecraft:resupply_trades",
"target": "self"
}
}