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Entity Documentation - minecraft:behavior.work

Allows the NPC to use the POI.

Entity Work Behavior Properties

Name Default Value Type Description
active_time 0 Integer number The amount of ticks the NPC will stay in their the work location
can_work_in_rain false Boolean true/false If true, this entity can work when their jobsite POI is being rained on.
control_flags [] Control Flags choices
goal_cooldown 0 Integer number The amount of ticks the goal will be on cooldown before it can be used again
on_arrival {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} Arrival item Event to run when the mob reaches their jobsite.
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
sound_delay_max 0 Integer number The max interval in which a sound will play.
sound_delay_min 0 Integer number The min interval in which a sound will play.
speed_multiplier 0.5 Decimal number Movement speed multiplier of the mob when using this AI Goal Value must be > 0.
work_in_rain_tolerance -1 Integer number If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Entity ActorDefinitionTrigger

Triggers an entity event when specified conditions are met. Events activate component groups that change entity behavior—transforming villagers into zombie villagers, switching mobs to aggressive mode, or triggering growth stages. Combine with filters to create conditional state machines that respond to gameplay.

Entity ActorDefinitionTrigger Properties

JSON path: on_arrival

Name Default Value Type Description
event String
filters (Filters) {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} Filters item Filters allow data objects to specify test criteria which allows their use.
filters (Alternate 1) not set Object
target self Target choices

filters

Filters allow data objects to specify test criteria which allows their use. Filters can be defined by a single object of type (Filter Test), an array of tests, collection groups, or a combination of these objects.

Filters

Filters Properties

JSON path: on_arrival > filters

Name Default Value Type Description
domain not set Object The domain the test should be performed in.
operator not set Object The comparison to apply with 'value'.
subject not set Object The subject of this filter test.
test not set String The name of the test to apply.
value not set Object The value being compared with the test.

Target choices

Value Title Description
baby Baby
block Block
damager Damager
holder Holder
item Item
other Other
parent Parent
player Player
self Self
target Target

Samples