minecraft:aggregate_feature |
Places a collection of features in an arbitrary order. |
minecraft:cave_carver_feature |
Carves a cave through the world in the current chunk, and in every chunk around the current chunk in an 8 radial pattern. |
minecraft:fossil_feature |
Generates a skeletal structure composed of bone blocks and parametric ore blocks. |
minecraft:geode_feature |
generates a rock formation to simulate a geode. |
minecraft:growing_plant_feature |
Places a growing plant in the world. |
minecraft:multiface_feature |
Places multiface blocks on floors/walls/ceilings. |
minecraft:nether_cave_carver_feature |
Carves a cave through the Nether in the current chunk, and in every chunk around the current chunk in an 8 radial pattern. |
minecraft:ore_feature |
Places a vein of blocks to simulate ore deposits. |
minecraft:partially_exposed_blob_feature |
Generates a blob of the specified block with the specified dimensions. |
minecraft:scatter_feature |
Scatters a feature throughout a chunk. |
minecraft:search_feature |
Sweeps a volume searching for a valid placement location for its referenced feature. |
minecraft:sequence_feature |
Places a collection of features sequentially, in the order they appear in data. |
minecraft:single_block_feature |
Places a single block in the world. |
minecraft:snap_to_surface_feature |
Snaps the y-value of a feature placement pos to the floor or the ceiling within the provided vertical_search_range. |
minecraft:structure_template_feature |
Places a structure in the world. |
minecraft:surface_relative_threshold_feature |
Determines whether the provided position is below the estimated surface level of the world, and places a feature if so. |
minecraft:tree_feature |
Places a tree in the world. |
minecraft:underwater_cave_carver_feature |
Carves a cave through the world in the current chunk, and in every chunk around the current chunk in an 8-block radial pattern. |
minecraft:vegetation_patch_feature |
Scatters vegetation in an area. |
minecraft:weighted_random_feature |
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