Features Documentation - minecraft:snap_to_surface_feature
minecraft:snap_to_surface_feature
snaps the y-value of a feature placement pos to the floor or the ceiling within the provided vertical_search_range
. The placement biome is preserved. If the snap position goes outside of the placement biome, placement will fail.
Schema
object "minecraft:snap_to_surface_feature" : opt
{
object "description"
{
string "identifier" // The name of this feature in the form 'namespace_name:feature_name'. 'feature_name' must match the filename.
}
feature_reference "feature_to_snap" // Named reference of feature to be snapped
int "vertical_search_range" // Range to search for a floor or ceiling for snapping the feature.
string "surface" : opt // Defines the surface that the y-value of the placement position will be snapped to. Valid values: 'ceiling', 'floor' and 'random_horizontal'
bool "allow_air_placement" : opt // Determines whether the feature can snap through air blocks. Defaults to true.
bool "allow_underwater_placement" : opt // Determines whether the feature can snap through water blocks. Defaults to false.
}
Example
Define a feature that snaps the cave_vine_feature
to the ceiling
{
"format_version": "1.16.0",
"minecraft:snap_to_surface_feature": {
"description": {
"identifier": "minecraft:cave_vine_snapped_to_ceiling_feature"
},
"feature_to_snap": "minecraft:cave_vine_feature",
"vertical_search_range": 12,
"surface": "ceiling"
}
}
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