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Items Documentation - minecraft:durability

Sets how much damage the item can take before breaking, and allows the item to be combined at an anvil, grindstone, or crafting table.

Item Components Durability Properties

Name Default Value Type Description Example Values
damage_chance {"max":100,"min":100} Damage Chance item Specifies the percentage chance of this item losing durability. My Sword Chuck: {"min":10,"max":50}, My Sword Singing: {"min":0,"max":0}, My Sword Weak: {"min":100,"max":100}
max_durability not set Integer number Max durability is the amount of damage that this item can take before breaking. This is a required parameter and has a minimum of 0. Chestplate: 200, My Sword Chuck: 10, My Sword Singing: 1000

damage_chance

Specifies the percentage chance of this item losing durability. Default is set to 100. Defined as an int range with min and max value. Check that the limits imposed on the range (minimum, maximum and maximum distance between values) are respected.

Item Components IntRange

Has minimum and maximum integer values.

Item Components IntRange Properties

JSON path: damage_chance

Name Default Value Type Description
max 0 Integer number
min 0 Integer number

Samples

"minecraft:durability": {
  "damage_chance": {
    "min": 10,
    "max": 50
  },
  "max_durability": 36
}

Chestplate

"minecraft:durability": {
  "max_durability": 200
}

My Sword Chuck

"minecraft:durability": {
  "damage_chance": {
    "min": 10,
    "max": 50
  },
  "max_durability": 10
}

My Sword Singing

"minecraft:durability": {
  "damage_chance": {
    "min": 0,
    "max": 0
  },
  "max_durability": 1000
}

My Sword Weak

"minecraft:durability": {
  "damage_chance": {
    "min": 100,
    "max": 100
  },
  "max_durability": 2
}