Items Documentation - minecraft:durability

Sets how much damage the item can take before breaking, and allows the item to be combined at an anvil, grindstone, or crafting table.

Durability Properties

Name Default Value Type Description Example Values
damage_chance not set Damage Chance item Specifies the percentage chance of this item losing durability. Default is set to 100. Defined as an int range with min and max value. My Sword Chuck: {"min":10,"max":50}, My Sword Singing: {"min":0,"max":0}, My Sword Weak: {"min":100,"max":100}
max_durability not set Integer number Max durability is the amount of damage that this item can take before breaking. This is a required parameter and has a minimum of 0. Chestplate: 200, My Sword Chuck: 10, My Sword Singing: 1000

Damage Chance item type

IntRange Properties

Name Default Value Type Description Example Values
max not set Integer number
min not set Integer number

Samples

"minecraft:durability": {
  "damage_chance": {
    "min": 10,
    "max": 50
  },
  "max_durability": 36
}

Item Axe Turret Kit

"minecraft:durability": {
  "max_durability": 251
}

Chestplate

"minecraft:durability": {
  "max_durability": 200
}

My Sword Chuck

"minecraft:durability": {
  "damage_chance": {
    "min": 10,
    "max": 50
  },
  "max_durability": 10
}

My Sword Singing

"minecraft:durability": {
  "damage_chance": {
    "min": 0,
    "max": 0
  },
  "max_durability": 1000
}

My Sword Weak

"minecraft:durability": {
  "damage_chance": {
    "min": 100,
    "max": 100
  },
  "max_durability": 2
}