Defines an item as a projectile that can be shot from dispensers or used as ammunition with minecraft:shooter. When combined with minecraft:throwable, this component specifies which entity is spawned when the item is thrown.
Item Projectile Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| minimum_critical_power | 0 | Decimal number | Specifies how long a player must charge a projectile for it to critically hit. |
| projectile_entity | not set | String | Which entity is to be fired as a projectile. Value must match a regular expression pattern of "^(?:\w+(?:.\w+):(?=\w))?(?:\w+(?:.\w+))(?:<((?:\w+(?:.\w+):(?=\w))?\w+(?:.\w+))*>)?$". |
Samples
"minecraft:projectile": {
"minimum_critical_power": 1.25,
"projectile_entity": "arrow"
}