IDebugBoundBreakpoint2::Delete

Deletes the breakpoint.

HRESULT Delete( 
   void 
);
int Delete();

Return Value

If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the state of the bound breakpoint object is set to BPS_DELETED (part of the BP_STATE enumeration).

Example

The following example shows how to implement this method for a simple CBoundBreakpoint object that exposes the IDebugBoundBreakpoint2 interface.

HRESULT CBoundBreakpoint::Delete(void)  
{  
   HRESULT hr;  
  
   // Verify that the bound breakpoint has not been 
   // deleted. If deleted, then return hr = E_BP_DELETED.  
   if (m_state != BPS_DELETED)  
   {  
      m_pInterp->RemoveBreakpoint(m_sbstrDoc, this);  
        
      // Change the state of the breakpoint to BPS_DELETED.  
      m_state = BPS_DELETED;  
      hr = S_OK;  
   }  
   else  
   {  
      hr = E_BP_DELETED;  
   }  
  
   return hr;  
}   

See Also

Reference

IDebugBoundBreakpoint2

BP_STATE