如何:向动画起始值添加动画输出值

此示例演示如何向动画起始值添加动画输出值。

示例

IsAdditive 属性指定是否将动画的输出值添加到已进行动画处理的属性的起始值(基值)。 您可以将 IsAdditive 属性用于大多数基本动画和大多数关键帧动画。 有关更多信息,请参见动画概述关键帧动画概述

下面的示例演示将 DoubleAnimation.IsAdditive 属性用于 DoubleAnimation 以及将 DoubleAnimationUsingKeyFrames.IsAdditive 属性用于 DoubleAnimationUsingKeyFrames 的效果。

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml">
  <StackPanel Margin="20" >

    <!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "True". -->
    <Rectangle Name="withIsAdditive"
      Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />

    <!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "False". -->
    <Rectangle Name="withoutIsAdditive"
      Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />

    <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "True". -->
    <Rectangle Name="withIsAdditiveUsingKeyFrames"
      Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />

    <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "False". -->
    <Rectangle Name="withoutIsAdditiveUsingKeyFrames"
      Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />

    <!-- Create a button to restart the animations. -->
    <Button Margin="0,30,0,0" HorizontalAlignment="Left">
      Restart Animations
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Click">
          <BeginStoryboard>
            <Storyboard>

              <!-- DoubleAnimation with IsAdditive set to "True". Because IsAdditive is set to "True" the 
                   actual starting value of the animation is equal to the sum of the default starting 
                   value of 100 (From="100)and the animation output value of 100 (From="100" To="200") Therefore
                   the animation begins at 200 pixels. Notice that each time the button is clicked and the 
                   animation is initiated, the animation starting value builds upon the preceeding ending value. -->
              <DoubleAnimation 
                Storyboard.TargetName="withIsAdditive" 
                Storyboard.TargetProperty="Width" 
                Duration="0:0:3" From="100" To="200" IsAdditive="True" />

              <!-- DoubleAnimation with IsAdditive set to "False". The starting value is the default starting
                   value of 100 pixels and subsequent animations do not build on earlier ones. -->
              <DoubleAnimation 
                Storyboard.TargetName="withoutIsAdditive" 
                Storyboard.TargetProperty="Width" 
                Duration="0:0:3" From="100" To="200" IsAdditive="False" />

              <!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "True". Similar to the DoubleAnimation
                   above, this animation adds its output value to its starting value. Note that the output value
                   is the total output value from all the key frames for a total output of 100 pixels. -->
              <DoubleAnimationUsingKeyFrames
                 Storyboard.TargetName="withIsAdditiveUsingKeyFrames"
                 Storyboard.TargetProperty="Width"
                 IsAdditive="True" >
                <DoubleAnimationUsingKeyFrames.KeyFrames>
                  <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" />
                  <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" />
                  <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" />
                </DoubleAnimationUsingKeyFrames.KeyFrames>
              </DoubleAnimationUsingKeyFrames>

              <!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "False". The starting value is the 
                   default starting value of 100 pixels and subsequent animations do not build on earlier ones. -->
              <DoubleAnimationUsingKeyFrames
                 Storyboard.TargetName="withoutIsAdditiveUsingKeyFrames"
                 Storyboard.TargetProperty="Width"
                 IsAdditive="False" >
                <DoubleAnimationUsingKeyFrames.KeyFrames>
                  <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" />
                  <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" />
                  <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" />
                </DoubleAnimationUsingKeyFrames.KeyFrames>
              </DoubleAnimationUsingKeyFrames>

            </Storyboard>

          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>
  </StackPanel>
</Page>

请参见

任务

如何:在重复循环过程中累积动画值

概念

动画概述

关键帧动画概述

其他资源

动画和计时

动画和计时帮助主题