The following table shows values that are used in the StencilCaps member of the D3DMCAPS structure to describe the stencil buffering operations that the device supports (see D3DMSTENCILOP).
Value | Description |
---|---|
D3DMSTENCILCAPS_KEEP | Indicates that the device supports the D3DMSTENCILOP_KEEP stencil buffering operation. |
D3DMSTENCILCAPS_ZERO | Indicates that the device supports the D3DMSTENCILOP_ZERO stencil buffering operation. |
D3DMSTENCILCAPS_REPLACE | Indicates that the device supports the D3DMSTENCILOP_REPLACE stencil buffering operation. |
D3DMSTENCILCAPS_INCRSAT | Indicates that the device supports the D3DMSTENCILOP_INCRSAT stencil buffering operation. |
D3DMSTENCILCAPS_DECRSAT | Indicates that the device supports the D3DMSTENCILOP_DECRSAT stencil buffering operation. |
D3DMSTENCILCAPS_INVERT | Indicates that the device supports the D3DMSTENCILOP_INVERT stencil buffering operation. |
D3DMSTENCILCAPS_INCR | Indicates that the device supports the D3DMSTENCILOP_INCR stencil buffering operation. |
D3DMSTENCILCAPS_DECR | Indicates that the device supports the D3DMSTENCILOP_DECR stencil buffering operation. |
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.
See Also
Direct3D Mobile Capability Bits | Direct3D Mobile Macros
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